Showing posts with label turns. Show all posts
Showing posts with label turns. Show all posts
Tuesday, October 13, 2020
Tuesday, July 28, 2020
CCDD 072820 - Dovin's Prerogative
Most high-profile "hate cards" target specific broken strategies: Relic of Progenitus for graveyards, Stony Silence for artifacts, Damping Sphere for storm, and so forth. A while back I thought about turning this around. If I could define what was "unreasonable" in a game of Magic, and target that, then maybe I could create the One Hate Card To Rule Them All. Here's what I came up with.
Thursday, August 18, 2016
CCDD 081816—Master Entrancer
Cool Card Design of the Day8/18/2016 - Time Warp on a stick. Go go, saboteur triggers!
Friday, September 7, 2012
CCDD 090712—Lost Time
Cool Card Design of the Day9/7/2012 - Gaining or losing a turn is a big deal. One way that Magic handles big effects is to simply require more mana to cast them. Another way is to make their use conditional such that you have to jump through hoops (beyond the hoop of getting X lands into play). For particularly swingy effects like Mind Control and Time Walk, a non-mana hoop is a nice variation, if not a necessary balance. Lost Time is an attempt to add hoops to Time Walk in the form of a mini-game.
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