Most high-profile "hate cards" target specific broken strategies: Relic of Progenitus for graveyards, Stony Silence for artifacts, Damping Sphere for storm, and so forth. A while back I thought about turning this around. If I could define what was "unreasonable" in a game of Magic, and target that, then maybe I could create the One Hate Card To Rule Them All. Here's what I came up with.
Showing posts with label balance. Show all posts
Showing posts with label balance. Show all posts
Tuesday, July 28, 2020
Tuesday, June 30, 2020
CCDD 063020 - Quincy, Master Bureaucrat
Labels:
azorius,
balance,
CCDD,
creature,
interaction
Sunday, March 22, 2020
CCDD 032220 - A Little Something Extra
Combat tricks are a bad value proposition in many ways. They aren't consistently worth a card, they're vulnerable to instant-speed removal, and so on. What's more, they aren't even all that tricky. Because they cost mana they're at least somewhat telegraphed, and easy to play around once they're suspected. What would it take to work around that problem? Here's one idea.
Labels:
balance,
CCDD,
colorless,
combat trick
Wednesday, March 11, 2020
CCDD 031120 - Eidren, Unblemished
Most of the actual Magic I play these days is casual Commander, and designing cool Commanders is a special hobby of mine. Our playgroup has a running joke about how boringly powerful one player's Golgari decks are, so I thought I'd look for some fresh build-around design space in black-green.Monday, February 24, 2020
CCDD 022420 - Eroding Hiking Trail
Like many here (I bet), I have a stable of card design hobby-horses that I keep coming back to. One of those is enters-the-battlefield-untapped dual lands. (I tend to think we have plenty of enters-the-battlefield-tapped-with-upside duals. Finding downsides that let the land enter untapped is harder.) Here's an example:
Labels:
balance,
CCDD,
charge counter,
dual lands
Friday, July 1, 2011
The Rise and Fall of a Card Type
The release of a new Jace, Chandra and Garruk in Magic 2012 has crystallized a trend in my mind relating to the introduction of new card types to the game.Planeswalkers
When the first five planeswalkers are released in Lorwyn, they're all very strong cards. To use the limited pointing scale in a constructed context, they are all 4.0s. That is, if you build a deck of that color, you pretty much always stick all the planeswalkers you can into it. Liliana and Chandra don't get quite as much love, but that's more a matter of cost/archetypes not quite fitting.
Labels:
balance,
design,
planeswalkers
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