Showing posts with label combat trick. Show all posts
Showing posts with label combat trick. Show all posts
Monday, June 21, 2021
CCDD 20210621 - Harmonic Coordination
There is surprisingly little mono-G top-down design space in a Heist Movie theme. I put the clockwork maneuvering of the squad in the Common Bond/Seeds of Strength space, but I wonder if I forced it to be different targets if it would be a better design.
Labels:
CCDD,
combat trick,
hybrid,
lenticular,
Project Cornea,
top-down
Thursday, October 15, 2020
CCDD 101520 - Predator's Roar
The idea behind this card was to make a combat trick that rewards you specifically for using it to win combats.
Labels:
CCDD,
combat trick,
fight,
green,
instant
Sunday, March 22, 2020
CCDD 032220 - A Little Something Extra
Combat tricks are a bad value proposition in many ways. They aren't consistently worth a card, they're vulnerable to instant-speed removal, and so on. What's more, they aren't even all that tricky. Because they cost mana they're at least somewhat telegraphed, and easy to play around once they're suspected. What would it take to work around that problem? Here's one idea.
Labels:
balance,
CCDD,
colorless,
combat trick
Thursday, February 20, 2020
CCDD 022020 - Gather Strength
Labels:
+1/+1 counters,
CCDD,
combat trick,
complexity,
green
Thursday, August 22, 2019
CCDD 08222019 - Martyrize
I played around in every color but Black this week, and I did creatures and enchantments, so I set out to make a Black Instant for today's design. I initially though something along the line of Persecute. I wanted removal that would prevent a player from casting cards with the same name for the rest of the game, but that ended up feeling more white, in the vein of Exclusion Ritual. Tinkering around, I settled on the flavor of a dying creature becoming a martyr, and ended up with this:
Labels:
combat trick,
removal,
strictly better?
Wednesday, August 22, 2018
CCDD 082218 - Fastball Special
My current design obsession is translating X-Men mythos into magic cards. Part of what makes the X-Men tick is when they are able to combine their powers in cool and interesting ways.
Labels:
CCDD,
combat trick,
keyword ability,
X-Men
Tuesday, February 27, 2018
CCDD 022718 - Conjured Augmentation and Cascading Design Restrictions
Holy guacamole, the GDS3 design test is fun. My first two first draft designs were an Uncommon Azorius Enchantment and an Uncommon Orzhov Creature. Those decisions put the tightest squeeze on what I would be able to do in Boros and Selesnya, so those are the cards I decided to tackle next.
Labels:
Auras,
Boros,
CCDD,
combat trick,
copy,
design skeleton,
equipment,
GDS3
Tuesday, May 16, 2017
CCDD 051617—Sylvan Ambush
Cool Card Design of the Day5/16/2017 - Here's a combat trick that repays its mana cost. Or untaps your creatures. It's slightly tribal, favoring elf decks, but usable in any green creature deck.
Thursday, January 12, 2017
CCDD 011217—Wild Strength
Cool Card Design of the Day1/12/2017 - We've seen Healing Salve and Lightning Bolt meet up in Lightning Helix. What kind of damage could you do with Giant Growth and LB? I'm guessing, quite a bit.
Wednesday, January 11, 2017
CCDD 011117—Multimorphosis
Cool Card Design of the Day1/11/2017 - Multimorphosis is meant to be a shifter's take on Seeds of Strength. It can only target your own creatures though: otherwise you could kill 1-3 of your opponent's. It's blue and so, appropriately tricky.
Labels:
blue,
CCDD,
combat trick,
instant
Tuesday, January 10, 2017
CCDD 011016—Hail the Pantheon of Dragons
Cool Card Design of the Day1/10/2017 - Using Manamorphose as a model for a 'free' combat trick. Of course, the real trick is whether to cast this before combat or find another instant effect to fuel with it.
Labels:
CCDD,
combat trick,
green,
instant,
mana fixing,
red
Friday, December 30, 2016
Weekend Art Challenge 123116—jaggudada, aaron miller, yuchenghong & lucastorquato27
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
combat trick,
design challenge,
spell,
weekend,
white
CCDD 122816—Strength of Character
Cool Card Design of the Day12/30/2016 - Rounding out the week of white combat tricks with the most simple and obvious. Not yet printed.
Labels:
cantrip,
CCDD,
combat trick,
spell,
white
Thursday, December 29, 2016
CCDD 122916—Call to Stand
Cool Card Design of the Day12/29/2016 - Divine Favor as a combat trick.
Labels:
combat trick,
life gain,
spell,
white
Wednesday, December 28, 2016
CCDD 122816—Join the Fray
Cool Card Design of the Day12/28/2016 - Here's a very simple combination of Raise the Alarm and white P/T boosting.
Labels:
CCDD,
combat trick,
creature,
token,
white
Monday, March 30, 2015
CCDD 033015—Rage
Cool Card Design of the Day3/30/2015 - The exact cost to power ratio is debatable, but here's a red common I can't believe we've never seen.
Labels:
CCDD,
combat trick,
red
Thursday, March 26, 2015
CCDD 032615—Thrill of the Hunt
Cool Card Design of the Day3/26/2015 - A green trick with conditional cantrip.
Labels:
card advantage,
CCDD,
combat trick,
green
Wednesday, March 4, 2015
CCDD 030415—Leaping Frog Strike
Cool Card Design of the Day3/4/2015 - There's a lot of merit in the idea behind Jade's Great Cleave and Czynki's Strike of the Student. I wanted to explore a shorter iteration to see if we can find something that strikes the same nerve but is simple enough for common.
Labels:
CCDD,
combat trick,
graveyard,
instant,
white
Friday, May 11, 2012
CCDD 051112—Doom Blow
Cool Card Design of the Day5/11/2012 - As a combat trick, Doom Blow looks unusually strong. The combination of first strike and deathtouch has only appeared on three cards—Glissa, the Traitor, Nirkana Cutthroat & Pestilent Kathari—all either multicolor or requiring additional mana to turn the dial up to 11. Black isn't exactly known for combat tricks. Sure, instant-speed -1/-1 effects are sometimes used to change combat math, but there are few black tricks you want to cast on your own guy; Deadly Allure, Tainted Strike & Virulent Swipe comprise nearly the entire list in Modern.
Labels:
black,
CCDD,
combat trick,
creature removal
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