Thursday, July 22, 2021
CCDD - Gremlin Pack and Mole Miasma
Thursday, July 1, 2021
CCDD 20210701 - Killer's Provisioner
Monday, June 28, 2021
CCDD 20210628 - Veteran Thief
Monday, March 1, 2021
Magic: The Removing
Although BREAD is better used as a vehicle for butter and jam than as a Magic strategy, the fact remains that removal is the cornerstone of Magic by providing a necessary element of interactivity and allowing players to affect each others' plans. Entire colors are frequently made or broken by how strong their removal performs. However, while there have been plenty of set breakdowns based on their removal spells, I have not yet seen a breakdown of general removal effects at common in modern Magic and what they need to be effective. That's what this article intends to fix, color-by-color.
Friday, November 27, 2020
Weekend Design Challenge 112720 - Mind Rot Variant
Tuesday, October 6, 2020
Sunday, September 27, 2020
The Great Redesigner Search: Mechanic
Welcome back to the Great Redesigner Search, a series where I redo all of my GDS3 entries. This week is a little bit different from the others, because I'm making all new cards as opposed to revising old ones. As always, you can read my original entries and judge commentary here.
Wednesday, August 26, 2020
CCDD 082620 - Doomed Soulbinder
Thursday, July 16, 2020
CCDD 071620 - Assassin Training
Wednesday, June 17, 2020
CCDD 061720 - Funny or Die
Thursday, May 21, 2020
CCDD 052120 - Your Worst Nightmare
This design was inspired by effects like Vile Rebirth and Scarab Feast that black uses to interact with opponents' graveyards. Exiling even a whole graveyard is barely worth a card on its own most of the time-- Tormod's Crypt is evidence of that-- so the effects are often very cheap and have additional value stapled on. What would a higher-mana-cost version of those cards look like?Wednesday, May 6, 2020
CCDD 050620 - Press the Advantage

Today's card isn't too fascinating; I was just happy to find a nice clean design that's never been printed. Eliminate the Competition is a (mostly) strictly better effect for more mana, but this version makes the choice of X more interesting.
Monday, April 27, 2020
CCDD 042720 - Cabalistic Teachings
I designed this card before the Companions got spoiled, but in some ways it's trying to fill a role similar to theirs. I'll let you decide whether that's a good or a bad thing.Sunday, April 12, 2020
Thursday, April 9, 2020
CCDD 040920 - Sangromancy Scroll

Should this card be evaluated as a charm? A split card? A morph-like mechainc? I'm not really sure, but it seems to be doing cool things.
Monday, March 30, 2020
CCDD 033020 - Eager Brute

I was a big fan of the Monarch mechanic (as seen on Palace Sentinels) when it showed up in the second Conspiracy set. Being able to assign statuses to players opens up a cool new region of design space. Finding effects that fit nicely there was harder than it seemed, though. Here's an example of one that I'm reasonably happy with.
Thursday, March 19, 2020
CCDD 031920 - Curse of Frustration
Dominion's "Curse" mechanic, where you add junk cards to a deck (usually the opponent's), is a cool and powerful design tool that online CCGs like Hearthstone have also picked up. Unfortunately it's logistically impossible for paper Magic. This is the nearest I could responsibly get to implementing it with existing design tech.Wednesday, March 4, 2020
CCDD 030420 - Painful Psychosis
There are only so many effects that scale naturally with "pay X life", like Toxic Deluge and Fire Covenant. I think I found one that Magic hasn't done yet.Tuesday, February 18, 2020
CCDD 021820 - Boogeyman
Reanimation spells like Cauldron's Gift usually have to target expensive creatures to be worth it. If you're spending 4-5 mana and a card, you want to be getting a creature that's worth at least that much, not some random 3/3. Even creatures with reanimation built-in often want extra bonuses when they come back-- like Pharika's Spawn and the other Escape creatures from Theros Beyond Death. So what would it take to make a 1-mana creature an appealing reanimation target?









