Showing posts with label sacrifice. Show all posts
Showing posts with label sacrifice. Show all posts

Wednesday, May 6, 2020

CCDD 050620 - Press the Advantage


Today's card isn't too fascinating; I was just happy to find a nice clean design that's never been printed. Eliminate the Competition is a (mostly) strictly better effect for more mana, but this version makes the choice of X more interesting.


Tuesday, October 30, 2018

CCDD 103018—Land of Memories

Cool Card Design of the Day
Lands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.

Tuesday, July 17, 2018

CCDD 071718—Cruel Master

Cool Card Design of the Day
I took a design test (for a non-Wizards company) today, and here's one of the cards I didn't submit.

Monday, March 27, 2017

CCDD 032717—Barter in Bone

Cool Card Design of the Day
1/25/2017 - I'm postponing the Weekend Art Challenge Review a day because I'm sick and my brain not work good. Here's something I made when it did.

Tuesday, July 12, 2016

Tesla: Archetype Cast

Hi everybody! Work over at the Tesla Multiverse continues, as we finalize the members of each archetype and solidify the common skeleton in preparation for commons-playtesting and the higher rarities. Last week, we discussed the types of archetypes and the roles they serve - this week, we'll be discussing the types of cards in an archetype, and how this helps us design commons!

Wednesday, June 24, 2015

CCDD 062415—Unnatural Order

Cool Card Design of the Day
6/24/2015 - I was designing around black tutors that require sacrifice and came up with this card's text before seeing the connection to Natural Order. Would've priced it {1}{B}{B} otherwise.

Thursday, May 7, 2015

CCDD 050715—Deplete

Cool Card Design of the Day
5/7/2015 - Why not make the cycles-from-play mechanic MaRo hinted at so many years ago a formal keyword?

Wednesday, March 11, 2015

CCDD 031115—Hungry Wyrm (Feed)

Cool Card Design of the Day
3/11/2015 - Every time they reprint Dragon Fodder, I want to make a mechanic like devour, but better. It's entirely debatable whether feed is better, but let's take a look anyhow.

Thursday, January 23, 2014

CCDD 012314—Sever Ties

Cool Card Design of the Day
1/23/2014 - In his article today, Jacob Van Lunen wrote "Being able to interact with the opponent's board on the same turn we clear out his or her hand is almost always going to result in victory." I didn't want to mess with "Discard X and sacrifice X" but I did want to explore in the space of potentially killing cards in play as well as in hand.

Thursday, July 25, 2013

CCDD 072513—Coward's Toll

Cool Card Design of the Day
7/25/2013 - I'm posting this late because the day was insane, but late is better than never. Coward's Toll lies somewhere between Murder and Cruel Edict in power level. Granted neither of those spells can kill multiple creatures, but if that's what's happening when you play Coward's Toll, it's because you'd much rather it just killed the one creature that's really causing you headaches.