Today's card isn't too fascinating; I was just happy to find a nice clean design that's never been printed. Eliminate the Competition is a (mostly) strictly better effect for more mana, but this version makes the choice of X more interesting.
Cool Card Design of the Day
Lands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.
Cool Card Design of the Day 1/25/2017 - I'm postponing the Weekend Art Challenge Review a day because I'm sick and my brain not work good. Here's something I made when it did.
Hi everybody! Work over at the Tesla Multiverse continues, as we finalize the members of each archetype and solidify the common skeleton in preparation for commons-playtesting and the higher rarities. Last week, we discussed the types of archetypes and the roles they serve - this week, we'll be discussing the types of cards in an archetype, and how this helps us design commons!
Cool Card Design of the Day 6/24/2015 - I was designing around black tutors that require sacrifice and came up with this card's text before seeing the connection to Natural Order. Would've priced it {1}{B}{B} otherwise.
Cool Card Design of the Day 3/11/2015 - Every time they reprint Dragon Fodder, I want to make a mechanic like devour, but better. It's entirely debatable whether feed is better, but let's take a look anyhow.
Cool Card Design of the Day 1/23/2014 - In his article today, Jacob Van Lunen wrote "Being able to interact with the opponent's board on the same turn we clear out his or her hand is almost always going to result in victory." I didn't want to mess with "Discard X and sacrifice X" but I did want to explore in the space of potentially killing cards in play as well as in hand.
Cool Card Design of the Day 7/25/2013 - I'm posting this late because the day was insane, but late is better than never. Coward's Toll lies somewhere between Murder and Cruel Edict in power level. Granted neither of those spells can kill multiple creatures, but if that's what's happening when you play Coward's Toll, it's because you'd much rather it just killed the one creature that's really causing you headaches.