Showing posts with label creature removal. Show all posts
Showing posts with label creature removal. Show all posts
Monday, April 26, 2021
The Usual Suspects: The Tapper
Welcome to a new installment in my series, The Usual Suspects. For those who haven't seen the first edition, in The Usual Suspects I take a deep dive into a card archetype that has seen repeated designs across Magic's history and analyze its purpose, its variants, and what makes it good (or bad). This week: One of the most archetypal white effects, the tapper – a creature that can tap itself to tap one of your opponent's creatures.
Labels:
creature removal,
creatures,
tappers,
The Usual Suspects,
white,
WotC safe
Monday, March 1, 2021
Magic: The Removing
For a long time, many Magic players advised players just getting into limited formats to follow the heuristic "BREAD". After bombs – the absolute strongest cards in a set, that could singlehandedly change a losing game into a come-from-behind victory – the acronym recommended that players draft removal.
Although BREAD is better used as a vehicle for butter and jam than as a Magic strategy, the fact remains that removal is the cornerstone of Magic by providing a necessary element of interactivity and allowing players to affect each others' plans. Entire colors are frequently made or broken by how strong their removal performs. However, while there have been plenty of set breakdowns based on their removal spells, I have not yet seen a breakdown of general removal effects at common in modern Magic and what they need to be effective. That's what this article intends to fix, color-by-color.
Thursday, August 20, 2020
CCDD 08202020 - Krenko's Big Move
I had a long twitter conversation about the best Goblins last night, and that got me thinking about having a central Goblin villain in a story. Krenko is the closest existing contender, but we never get to see him do something truly despicable on screen. I came up with a story beat that might escalate him to villain status, and I came up with a story spotlight card for the set where it happens.
Labels:
creature removal,
discard,
goblin,
multicolor,
Ravnica,
vorthos
Tuesday, March 31, 2020
CCDD 033120 - Seize Them!
Labels:
CCDD,
creature removal,
exert,
exile,
white
Friday, March 6, 2020
CCDD 030620 - Ticking Bomb
"Red can't destroy creatures" is a well-accepted part of the color pie, but cards like Haphazard Bombardment and Shifting Shadow show that certain kinds of designs can get around that. By playing up red's random, unreliable, risky nature they turn what would otherwise be a color pie break into an acceptable color pie bend. Today's design is another attempt to play around in that space.
Labels:
aura,
CCDD,
creature removal,
red
Wednesday, April 24, 2019
CCDD 042419 - Binding Contract
I was thinking about guilds, and law magic, and thought about what a magically binding contract might look like. So here's an Azorius uncommon that I think is very very Azorius, and something Jenny would love to abuse.
Labels:
azorius,
CCDD,
contract,
creature removal
Monday, December 10, 2018
Eternal Analysis 011—The Must-Play Kill Spells


I'm a huge sucker for cycles and so is Dire Wolf (and so is Wizards). Most often, cycles exist to demonstrate the nature of the set by viewing it through the lens of each color/faction (and to demonstrate the nature of each color/faction through the lens of the set). Sometimes, though, they exist purely to support a number of archetypes. This is particularly the case with 2+color cycles like dual lands and the 10 Eternal cards we're looking at today.
Labels:
creature removal,
Cycles,
design,
Eternal Card Game
Monday, November 12, 2018
CCDD 111218—Path to Peace
Cool Card Design of the DayThe problem with Path to Exile is that pesky downside. What if we turned that around and made it an upside?
Labels:
CCDD,
creature removal,
green,
mana acceleration,
spell,
white
Tuesday, October 9, 2018
CCDD 100918–Five-Aether Discount

Cool Card Design of the Day
A slight change of rules text changes a moderately useful build-around effect into a powerful removal spell.
Labels:
blue,
CCDD,
control,
creature removal,
flicker
Tuesday, August 28, 2018
CCDD 082818—Paired Strike
Cool Card Design of the DayHere's a top-down-from-the-art implementation of two combatants coordinating an attack on a third.
Thursday, August 16, 2018
CCDD 081618—Claim Dinner
Cool Card Design of the DayThis Prey Upon variant came top-down from the art. It's essentially a spell version of Polukranos, World Eater's monstrosity trigger, but using a very different template.
Labels:
CCDD,
creature removal,
fight,
green,
spell
Wednesday, August 15, 2018
CCDD 081518—Killed in the Chaos
Cool Card Design of the DayIt feels great when you can tie an effect that serves a purpose for your game to a strong thematic concept. As the cardname suggests, this story is straight out of Assassin's Creed: No one will see a quiet stabbing in a bustling marketplace.
Labels:
black,
catchup mechanic,
CCDD,
creature removal
Monday, July 30, 2018
CCDD 073018—Hit 'Em High || Hit 'Em Low
Cool Card Design of the DayI found this art and it just screamed to be a fuse split between Smite the Monstrous and Reave Soul. Look how pretty these cards are together!
Labels:
black,
CCDD,
creature removal,
split card,
white
Thursday, July 19, 2018
CCDD 071918—Exploit Disorder
Cool Card Design of the DayHere's another. This card was designed to be a two-for-one, and appealing in that regard. But automatic, guaranteed two-for-ones are boring, so I found a pair of related states we could craft some removal around.
Labels:
black,
card advantage,
CCDD,
creature removal,
spell,
white
Monday, July 2, 2018
CCDD 070218—Murderous Mage
Cool Card Design of the DayThe way that Baral, Chief of Compliance makes all your spells cheaper rather than just your counterspells got me thinking about a card dedicated to improving your removal rather than doing it incidentally.
Labels:
black,
CCDD,
creature,
creature removal,
wizard
Friday, December 15, 2017
Weekend Design Challenge 121517—black removal
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
black,
conditional,
creature removal,
design challenge,
weekend
Wednesday, November 15, 2017
CCDD 111517—Astral Dissection
Labels:
black,
CCDD,
creature removal,
exile
Monday, March 27, 2017
CCDD 032717—Barter in Bone
Cool Card Design of the Day1/25/2017 - I'm postponing the Weekend Art Challenge Review a day because I'm sick and my brain not work good. Here's something I made when it did.
Labels:
black,
CCDD,
creature removal,
sacrifice
Thursday, February 9, 2017
CCDD 020917—Caught
Cool Card Design of the Day2/8/2017 - Here's an Oblivion Ring that rewards you for having an army.
Labels:
aura,
CCDD,
creature removal,
exile,
white
Wednesday, February 8, 2017
CCDD 020817—In Custody
Cool Card Design of the Day2/8/2017 - Here's an Arrest that rewards armies.
Labels:
aura,
CCDD,
creature removal,
white
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