Showing posts with label conditional. Show all posts
Showing posts with label conditional. Show all posts

Friday, December 15, 2017

Weekend Design Challenge 121517—black removal

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, October 19, 2017

CCDD 101917—Jungle Hunt, Hunt through the Mist, & Feral Curiosity

Cool Card Design of the Day
10/19/2017 - Here are three cards that show a progression into a vein of design space.

Tuesday, November 8, 2016

CCDD 110816—Dormant Dominator

Cool Card Design of the Day
111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.

Wednesday, October 1, 2014

CCDD 100114—Nail in the Coffin

Cool Card Design of the Day
10/1/2014 - I kinda feel like I've done this card before, but I can't find it. The concept is decent: If you can finish off a creature with 1 damage, it doesn't cost you a card. But…

Wednesday, June 26, 2013

CCDD 062613—Wildcaller

Cool Card Design of the Day
6/26/2013 - The conditional card advantage of Faerie Mechanist and Augur of Bolas is great. It's far from guaranteed, but it is a chance you can optimize when you build your deck, and when it works it feels great. We need more of these. One for each of the common types. Blue shouldn't be getting extra creatures or enchantments. Who should?

Wednesday, February 23, 2011

CCDD 022311 — Erratic Denial & Desperate Denial

Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.