Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Showing posts with label conditional. Show all posts
Showing posts with label conditional. Show all posts
Friday, December 15, 2017
Weekend Design Challenge 121517—black removal
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
black,
conditional,
creature removal,
design challenge,
weekend
Thursday, October 19, 2017
CCDD 101917—Jungle Hunt, Hunt through the Mist, & Feral Curiosity
Cool Card Design of the Day10/19/2017 - Here are three cards that show a progression into a vein of design space.
Labels:
CCDD,
conditional,
green,
luck,
spell
Tuesday, November 8, 2016
CCDD 110816—Dormant Dominator
Cool Card Design of the Day111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.
Labels:
artifact creature,
CCDD,
conditional
Wednesday, October 1, 2014
CCDD 100114—Nail in the Coffin
Cool Card Design of the Day10/1/2014 - I kinda feel like I've done this card before, but I can't find it. The concept is decent: If you can finish off a creature with 1 damage, it doesn't cost you a card. But…
Labels:
burn,
CCDD,
conditional,
red
Wednesday, June 26, 2013
CCDD 062613—Wildcaller
Cool Card Design of the Day6/26/2013 - The conditional card advantage of Faerie Mechanist and Augur of Bolas is great. It's far from guaranteed, but it is a chance you can optimize when you build your deck, and when it works it feels great. We need more of these. One for each of the common types. Blue shouldn't be getting extra creatures or enchantments. Who should?
Labels:
card advantage,
CCDD,
conditional,
creature,
green
Wednesday, February 23, 2011
CCDD 022311 — Erratic Denial & Desperate Denial
Cool Card Design of the DayEvery day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.
Labels:
CCDD,
conditional,
countermagic
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