
Showing posts with label Cycles. Show all posts
Showing posts with label Cycles. Show all posts
Tuesday, April 14, 2020
CCDD 041420 - Shimmering Battlement

Thursday, February 14, 2019
CCDD 021419 - Some More More Interesting Slivers (Part 2)
Yesterday I showed off some more off-beat sliver designs for white, blue and black. Today I'll cover red and green, and maybe talk about some more color interactions.
For those looking for Valentines Day content, rest assured that Slivers are very near and dear to my heart.
For those looking for Valentines Day content, rest assured that Slivers are very near and dear to my heart.
Labels:
CCDD,
Cycles,
sliver,
time spiral
Wednesday, February 13, 2019
CCDD 021319 - Some More Interesting Slivers (Part 1)
Last week I gave myself the challenge of making a cycle of slivers that incorporated the five clan mechanics from Khans of Tarkir into their designs. I had fairly strict design parameters for myself - the mechanics had to be the Khans ones, not the Fate Reforged or Dragons of Tarkir ones. I wanted to get the execution as clean as I could, and not gunk up the individual slivers with additional rules beyond the core of the clan mechanic. Unfortunately, as Nich Grayson rightfully pointed out, this resulted in some relatively unexciting Sliver designs.
Labels:
CCDD,
Cycles,
sliver,
time spiral
Monday, December 10, 2018
Eternal Analysis 011—The Must-Play Kill Spells


I'm a huge sucker for cycles and so is Dire Wolf (and so is Wizards). Most often, cycles exist to demonstrate the nature of the set by viewing it through the lens of each color/faction (and to demonstrate the nature of each color/faction through the lens of the set). Sometimes, though, they exist purely to support a number of archetypes. This is particularly the case with 2+color cycles like dual lands and the 10 Eternal cards we're looking at today.
Labels:
creature removal,
Cycles,
design,
Eternal Card Game
Monday, June 11, 2018
CCDD 061118 - Characteristic Anthems
Back before the GDS Bullet Train left the station, I had started an exploration of Form of enchantments exploring what they might look like separated from Red's history with the template. While working on that, I gave a lot of thought to both the Iconic and Characteristic races in Magic, and how they are captured mechanically.
Labels:
CCDD,
characteristic races,
Cycles,
lord,
tribal
Thursday, February 1, 2018
CCDD 02012018 - Monocolor Guildmages
I came up with a monocolor guildmage during the Goblin Game I ran last week, and decided to make a tight cycle out it.
Labels:
CCDD,
Cycles,
Goblin Game,
Guildmages
Friday, January 5, 2018
Weekend Design Challenge 010518—Cycling It Out

Labels:
Cycles,
design challenge,
GDS3prep,
weekend
Monday, January 11, 2016
Spotlight Challenge 1 Final Review—Zeno Rage

Design a cycle of mythic rare legendary creatures to be the marquee cards for a new launch of Commander decks.
Here's the initial submission.
Let's take a look at the final submission.
Labels:
Commander,
Cycles,
design challenge,
spotlight
Sunday, January 3, 2016
Spotlight Challenge 1 Initial Review—Zeno Rage

Design a cycle of mythic rare legendary creatures to be the marquee cards for a new launch of Commander decks.
Let's take a look at the initial submission.
Labels:
Commander,
Cycles,
design challenge,
spotlight
Thursday, December 24, 2015
Spotlight Challenge 1—Zeno Rage

This fortnight, Zeno Rage is going to take lead on this challenge:
Design a cycle of mythic rare legendary creatures to be the marquee cards for a new launch of Commander decks.
Labels:
Cycles,
design challenge,
spotlight
Thursday, August 6, 2015
Zeffrikommons, Part 3: Cyclical Behavior
In the Modern Orthodox Jewish synagogues I attend, during Rosh Hashanah prayers, someone stands next to the person leading the prayers and, at specific times during the services, sounds a shofar. A shofar is a hollowed-out ram's horn akin to a single-note trumpet. It is used briefly at various points during the primary services on Rosh Hashanah, but at the end of the services, a long series of note-patterns is sounded, roughly equal in length to all the other times the shofar was sounded earlier in the services.
Labels:
#gabfz,
#mtgbfz,
#zeffrikar,
Cycles,
designing commons
Monday, May 4, 2015
Weekend Design Challenge Review 042415—cycle patching
Labels:
Cycles,
design challenge,
review,
weekend
Friday, April 24, 2015
Weekend Design Challenge 042415—cycle patching

Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
Cycles,
design challenge,
weekend
Friday, September 13, 2013
Suvnica Week 13 Review, Part 2: Colorblind (Guild Artifact Cycles)
Here's a secret - Ravnica's cycle of guild artifacts is directly responsible for Suvnica even being a thing. Most of them were pretty bad, but I still think that they were some of the funner designs to come out of a set practically overflowing with fun designs. There were a few different things that inspired me to pitch this project, but a WAC around the time of Dragon's Maze got my hopes up that they would revisit the cycle in DGM (they didn't). I kept struggling to make a Simic artifact, and while I kept coming up with good designs (I thought) none of them felt like they made sense in Simic creatively. This in turn got me thinking about guilds with different philosophical focuses, and now here we are 750 card designs later. More rambling later. For now, here's the designs you guys came up with for the Suvnican analogue to that cycle:
Labels:
Cycles,
design review,
Guild Artifacts,
Ravnica,
Suvnica
Friday, August 30, 2013
Suvnica Week 11 Review: Reduce, Reuse, Recycle
Guilds are great and all, but even multicolor sets need some monocolor love. Let's see what guild-neutral cycles you guys came up with.
Labels:
Cycles,
design review,
keyword,
Ravnica,
Suvnica
Thursday, August 29, 2013
Designing Suvnica, Week 13: Gangster's Paradise
Theros previews are right around the corner. I'm hoping to wrap up this stage of Suvnica design right around the time that the RtR block starts fading into the background. With that in mind, this week we're rolling right along with another guild keyword, as well as another cycle challenge.
Labels:
Cycles,
design challenge,
Guild Artifacts,
keywords,
Radkar,
Rakdos,
Ravnica,
Suvnica
Friday, August 16, 2013
Designing Suvnica, Week 11: Five-Card Cycle
Getting a late start this week. Sorry about that. We'll skip the keywords and do two more on Monday. For the weekend, let's think about non-guild alligned rare cycles.
Labels:
Cycles,
design challenge,
monocolor,
Ravnica,
Suvnica
Friday, July 5, 2013
Suvnica Week 9 Review, Part 2: Do the Evolution (Evolving Cycle Review)
The cycle challenge was pretty tricky. The goal was to show how a cycle that was represented across all ten guilds would evolve over the course of the block. This meant that not only did you have to capture the guild's feel in its representative card in the cycle, but also that there had to be some clear mechanical shift in the way the card would operate if the guild were placed in a different set in the block.
Labels:
Cycles,
design review,
Evolving,
Ravnica,
Suvnica
Wednesday, June 26, 2013
Designing Suvnica, Week 9: The Same Thing Different
Hey everyone! Sorry I'm running a little late with this. It has become pretty clear that two keywords a week is going to be impossible to keep up with. In the interests of keeping this project moving along at a reasonable pace without drowning under it, I'll be doing the keyword challenges alongside other challenges, which should keep the workload bearable.
I'll discuss the non-keyword challenge first, then we'll talk about which guild is getting keyword suggestions this week.
I'll discuss the non-keyword challenge first, then we'll talk about which guild is getting keyword suggestions this week.
Monday, May 27, 2013
Suvnica Week 4 Review, Part 3: Here It Goes Again (Cycles)
A tremendous amount of what made Ravnica so interesting was its implementation of cycles and how it developed them over the course of three sets. The cycles on RtR were a little less noteworthy, since they were spread out across two sets (less room to change them) and the sets they were in were much smaller (set sizes were reduced around the time of Shards). A major part of the Suvnica project is going to be looking into old cycles and redesigning them to match our new visions of the guilds, as well as creating other cycles from scratch. This was our first stab at the latter category - here's what we came up with.
Labels:
Cycles,
design review,
Ravnica,
Reversenica,
Suvnica
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