Wednesday, September 1, 2021
CCDD 20210901 - Simic Mutagen
Wednesday, July 21, 2021
CCDD 20210720 - Promising Swindler and Bounty Bolt
Wednesday, June 9, 2021
CCDD 20210609 - Whisperwing Reconnoiter
Thursday, March 11, 2021
CCDD 031021 - I Dare You
Monday, March 1, 2021
Magic: The Removing
Although BREAD is better used as a vehicle for butter and jam than as a Magic strategy, the fact remains that removal is the cornerstone of Magic by providing a necessary element of interactivity and allowing players to affect each others' plans. Entire colors are frequently made or broken by how strong their removal performs. However, while there have been plenty of set breakdowns based on their removal spells, I have not yet seen a breakdown of general removal effects at common in modern Magic and what they need to be effective. That's what this article intends to fix, color-by-color.
Thursday, October 1, 2020
CCDD 100120 - Inconspicuous Stalker
Invisible Stalker showed that hexproof and unblockable make for un-interactive gameplay, especially in combination. I went looking for ways to make them more interactive while still having a big impact on gameplay, and found an approach that works for both.
Sunday, September 27, 2020
The Great Redesigner Search: Mechanic
Welcome back to the Great Redesigner Search, a series where I redo all of my GDS3 entries. This week is a little bit different from the others, because I'm making all new cards as opposed to revising old ones. As always, you can read my original entries and judge commentary here.
Tuesday, August 25, 2020
CCDD 082520 - Merfolk Dancer
Tuesday, July 14, 2020
CCDD 071420 - Continuous Looting
This design went through a bunch of iterations, if I remember correctly. I knew I wanted a card selection effect that gave players the option or maybe the obligation to stop at some point. As usual, the best way to do that turned out to be the simplest too.Friday, June 12, 2020
CCDD 061220 - One-Eye, the Wanderer
Designing "Norse gods" has been an appealing design goal since we saw Magic take on the Greek pantheon in Theros, even more so since we met the Egyptian gods of Amonkhet. I've seen several neat ideas from other sources but there's still one implementation that appeals the most to me as a mechanical and flavor match.
Tuesday, May 19, 2020
CCDD 051920 - Herald of Ula
Tuesday, April 21, 2020
Friday, March 27, 2020
Friday, March 20, 2020
CCDD 032020 - Friendly Chatterbox
There's a well-known design trap where adding "bad" abilities to an otherwise fine card can make it read a lot worse-- like the difference between Gutter Skulk and Tavern Swindler. Today's card is a little bit that way at first glance, but I'm hopeful that the ability is actually more relevant than it seems.Saturday, March 7, 2020
CCDD 030720 - Wall Runner
This design started out as part of a brainstorming session for blue evasion mechanics. The idea wasn't enough to support a named keyword but it ended up in an interesting spot: kind of like a tamer, blue-flavored version of menace.Friday, February 28, 2020
CCDD 022820 – Spirit of the Format
Saturday, February 22, 2020
CCDD 022220 - Mental Block
Holding up mana for Cancel (and other counterspells) during an opponent's turn is stressful. You more or less commit to countering whatever they cast, and hope they don't figure out your plan. So a counterspell enchantment that you can cast in advance and use on demand is appealing. In fact it's too appealing. It shuts down interaction and creates frustrating play patterns-- at least, I assume that's we've never seen one (unless you count Common Courtesy). But maybe there's a similar effect that could work.Tuesday, November 20, 2018
CCDD 112018—Eva and Elena
Cool Card Design of the DayThis art begged to be made into a red-blue legend for Innistrad.
Thursday, November 8, 2018
CCDD 110818—Foresee Obstacles
Cool Card Design of the DayHere's a weird spell.
Wednesday, November 7, 2018
CCDD 110718—Restrain
Cool Card Design of the DayThis counterspell can straight up counter a spell that costs the same or less. It can still answer a bigger spell, but only temporarily. I wanted to explore this space because it's problematic for unconditional countermagic to create a mana advantage.









