Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Showing posts with label kaladesh. Show all posts
Showing posts with label kaladesh. Show all posts
Friday, January 20, 2017
Weekend Art Challenge 012017—zirngibl
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.Wednesday, November 2, 2016
Two Interesting Things I Noticed About Kaladesh Design
The first, most readily apparent thing I noticed about Kaladesh is the
greatly increased power level of common creatures. The creatures in
Eldritch Moon were notably more powerful too, but I chalked that up to
small-set-power-upgrade (in which small sets get a bump to power level
to help keep sales from dropping as interest in the block levels off). But
here's a brand new, and very shiny block, raising the bar for common
creatures.
Labels:
kaladesh,
magic design,
WotC safe
Tuesday, October 25, 2016
A Set in Three Mechanics
The pendulum swings, but make no mistake, its resting state is not the center.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Weekend Art Challenge Review 102216—vlda
Labels:
art,
design challenge,
kaladesh,
weekend
Saturday, October 22, 2016
Weekend Art Challenge 102216—vlda
Click through to see the illustration and design requirements for your single card submission, due Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
kaladesh,
weekend
Thursday, October 20, 2016
Monday, October 17, 2016
Midweek Art Challenge 101716—piotrmtekien
Click through to see the illustration and design requirements for your single card
submission, due Wednesday morning. Every submission warrants feedback,
which you may use to revise your submission any number of times. I will
aim to review the most recent submission from each designer some time on Thursday (possibly in the comments below, we'll see).
Labels:
art,
design challenge,
kaladesh,
midweek,
vehicle
Monday, September 26, 2016
Tesla: Come into Play - Playtest, Prerelease, and the Future of Tesla
Hi everybody. This weekend, something big happened: Kaladesh came out! That doesn't mean our project is over, though we're certainly nearing the end. This week, I'm going to discuss what it means for the future of our project, and also compare my experiences with the prerelease and with playtesting Tesla.
Labels:
kaladesh,
playtest,
prerelease,
Tesla
Friday, September 2, 2016
Weekend (Art) Challenge - Digital to Analogue
Weekend Art Challenge
What up, Artisans! Click through to see this weekend's design requirements and lack of art because there is none. Submissions are due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though if there's any ambiguity as to what your final submission is, I'll make my best guess when doing the renders.
What up, Artisans! Click through to see this weekend's design requirements and lack of art because there is none. Submissions are due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though if there's any ambiguity as to what your final submission is, I'll make my best guess when doing the renders.
Labels:
art,
design challenge,
kaladesh,
video games,
weekend
Monday, July 18, 2016
Tesla: Archetype Hype
Hi everybody! Sorry for the late article, but it's a fun one, so I hope it will be worth the wait. This week, we're going to be showing off the prospective archetypes for Tesla, in all their glory!
Labels:
+1/+1 counters,
archetype,
archetypes,
canisters,
flying,
justice,
kaladesh,
raid,
revolution,
Tesla,
thopters
Tuesday, July 12, 2016
Tesla: Archetype Cast
Hi everybody! Work over at the Tesla Multiverse continues, as we finalize the members of each archetype and solidify the common skeleton in preparation for commons-playtesting and the higher rarities. Last week, we discussed the types of archetypes and the roles they serve - this week, we'll be discussing the types of cards in an archetype, and how this helps us design commons!Thursday, June 23, 2016
Tesla: Types of Archetypes
Hello again, everyone! We've been hard at work over at the Magic Multiverse, filling in and polishing up the various archetypes, including the ones we discussed last time. This week, we're going to look extensively not only at the philosophy behind archetypes, but at the different kinds of archetypes - and we're going to use these lessons to design better archetypes, and cards in those archetypes, for Tesla.Tuesday, May 31, 2016
Tesla: Archetype for the Taking & Playtesting Plans
Hello again, everyone! Last time, we discussed the recent announcement of an official Kaladesh set, and what that means for us. This week, we're going to discuss potential archetypes, as well as some plans for playtesting in the future.
Labels:
archetypes,
kaladesh,
playtesting,
Tesla
Tuesday, May 17, 2016
Tesla: The Announcement Agenda
Hello again, everyone! Wow, yesterday had a big announcement from Wizards of the Coast - Kaladesh is an actual set coming out in September! Seeing as our own custom set creation project, Tesla, is based on Kaladesh, this means we've got a big robot elephant in the room to discuss.Tuesday, March 29, 2016
Tesla Design Challenge 0328016 — Top-Down Designs
Hello again, everyone! Yes, this week is a Tesla double feature! Yesterday, I discussed some approaches to filling the Tesla set skeleton as a team. One such method I mentioned was producing 'bounties', various ideas that simply must be in the final set as a card. This week, we're going to be focusing on one such bounty... the top-down design!
Labels:
commons,
design challenge,
designing commons,
kaladesh,
Tesla,
top-down
Saturday, January 9, 2016
Tesla: Playtest Engineering II: Designing Cards
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Labels:
common,
commons,
designing commons,
justice,
kaladesh,
playtest engineering,
playtesting,
set design,
set skeleton,
Tesla
Friday, December 4, 2015
Tesla: Playtest Engineering I: Structure
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| This article is WotC safe. |
Labels:
artifact,
as-fan,
battle-forged,
envision,
justice,
kaladesh,
mechanics,
playtest engineering,
playtesting,
revolution,
set design,
set skeleton,
Tesla,
vehicle
Thursday, September 10, 2015
Tesla: Value of Expectation
![]() |
This article is WotC safe.
|
This week, we're going to discuss what these expectations of Kaladesh can do for us, and how we can use them to our advantage to give us a guideline for the set's structure and mechanics.
Wednesday, September 2, 2015
Tesla: Welcome to Kaladesh - Great Expectations
![]() |
This article is WotC safe.
|
This week, let's continue going through the final stages of exploratory design, onto one of the big topics I've been planning to discuss, and that our arrival at Kaladesh serves as a great segue to: expectations.
Labels:
expectations,
kaladesh,
Tesla
CCDD 090215—Servitors
Cool Card Design of the Day9/2/2015 - If Magic did go to Kaladesh, would it continue the Thopter token theme from Magic Origins? We've talked about how neat it is that the Kaladesh cards in Origins have an artifact theme almost entirely without artifact cards. My guess is that a Kaladesh set would include Thopter tokens, but could also include one or two other artifact creature tokens.
Labels:
artifact creature,
CCDD,
kaladesh,
token
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