Showing posts with label energy. Show all posts
Showing posts with label energy. Show all posts

Wednesday, February 22, 2017

CCDD 022217—Pneumatequine

Cool Card Design of the Day
2/22/2017 - A couple fairly obvious uses for energy in a future set.

Tuesday, October 25, 2016

A Set in Three Mechanics

The pendulum swings, but make no mistake, its resting state is not the center.

Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?

Kaladesh's success demonstrates 3 is one ideal.