Hi everybody! Sorry for the late article, but it's a fun one, so I hope it will be worth the wait. This week, we're going to be showing off the prospective archetypes for Tesla, in all their glory!
Showing posts with label revolution. Show all posts
Showing posts with label revolution. Show all posts
Monday, July 18, 2016
Tesla: Archetype Hype
Hi everybody! Sorry for the late article, but it's a fun one, so I hope it will be worth the wait. This week, we're going to be showing off the prospective archetypes for Tesla, in all their glory!
Labels:
+1/+1 counters,
archetype,
archetypes,
canisters,
flying,
justice,
kaladesh,
raid,
revolution,
Tesla,
thopters
Thursday, May 12, 2016
Tesla: About Double Face
Welcome back, everyone! Last time on Tesla, we discussed Kicker variants for Tesla. One of the big possibilities we discussed was a mechanic called Discovery (now being called 'Develop'), which utilized double-faced card technology for its unique take on Kicker. This week, we're going to discuss the role of DFCs in Tesla, and what approaches we could take regarding them.
Labels:
develop,
DFC,
discovery,
double-faced cards,
revolution,
Tesla,
top-down
Friday, December 4, 2015
Tesla: Playtest Engineering I: Structure
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| This article is WotC safe. |
Labels:
artifact,
as-fan,
battle-forged,
envision,
justice,
kaladesh,
mechanics,
playtest engineering,
playtesting,
revolution,
set design,
set skeleton,
Tesla,
vehicle
Thursday, October 1, 2015
Tesla: Grand Unifying Queries
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Now I'd like to shine the spotlight on what I think are currently the most important questions about Tesla's candidate mechanics.
Labels:
advance,
assemble,
charge,
combine,
contraptions,
justice,
revolution,
Tesla
Monday, July 20, 2015
Tesla: Self-Improvement
Hello again, everyone! As we've been looking at the mechanics that Tesla can use to represent its themes of progress, one big idea keeps coming up: players themselves progressing and improving over the course of the game. This week, let's reflect on some 'self-improvement' mechanics you all have designed, try to improve them further, and perhaps design some more mechanics capturing the same themes as well.
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