Showing posts with label assemble. Show all posts
Showing posts with label assemble. Show all posts

Thursday, October 1, 2015

Tesla: Grand Unifying Queries



Hello everyone! Last time, we began refining the candidate mechanics for Tesla. This is an important part of the design process, and it deserves a lot of constant attention. We're going to be spending the rest of design polishing up these candidate mechanics to be the best they can be, so we're going to be using 'Our Refinery', last week's article, as the place for all this discussion. For this reason, this week's article will have its comments closed, and I'd like you all to comment on Our Refinery's comments please.

Now I'd like to shine the spotlight on what I think are currently the most important questions about Tesla's candidate mechanics.

Monday, July 6, 2015

Tesla: Go Interaction

Hello again, everyone! Last week, I gave everyone the challenge to design progress mechanics that encouraged or facilitated interaction - but, because I like to be tricky, I didn't take any efforts to define exactly what counts as interaction. In your designs, many of you explored different forms of interaction in gameplay - and in the comments, there was some great discussion about what is interaction, and what isn't.

This week, I'm going to try to go over a few of the more frequent forms of interaction, using mechanics submitted or brought up last week as examples.