Showing posts with label charge. Show all posts
Showing posts with label charge. Show all posts

Wednesday, May 25, 2016

CCDD 052516—Potential

Cool Card Design of the Day
5/25/2016 - Let's explore the possibility of using charge counters on creatures. Below you'll find two ability words, some unnamed charge-matters abilities, and several enablers.

Thursday, October 1, 2015

Tesla: Grand Unifying Queries



Hello everyone! Last time, we began refining the candidate mechanics for Tesla. This is an important part of the design process, and it deserves a lot of constant attention. We're going to be spending the rest of design polishing up these candidate mechanics to be the best they can be, so we're going to be using 'Our Refinery', last week's article, as the place for all this discussion. For this reason, this week's article will have its comments closed, and I'd like you all to comment on Our Refinery's comments please.

Now I'd like to shine the spotlight on what I think are currently the most important questions about Tesla's candidate mechanics.

Tuesday, September 22, 2015

Tesla: Our Refinery



Hello again, everybody! Last time, we began the task of finding the candidate mechanics for Tesla, using the expectations of Kaladesh to narrow our search. Now our goal is to both refine these mechanics further, and begin generating commons for the mechanics that we can use for playtesting, which will be coming soon!

Without further ado, here's our list of candidate mechanics: