Showing posts with label Experience. Show all posts
Showing posts with label Experience. Show all posts

Monday, July 20, 2015

Tesla: Self-Improvement

Hello again, everyone! As we've been looking at the mechanics that Tesla can use to represent its themes of progress, one big idea keeps coming up: players themselves progressing and improving over the course of the game. This week, let's reflect on some 'self-improvement' mechanics you all have designed, try to improve them further, and perhaps design some more mechanics capturing the same themes as well.

Wednesday, January 21, 2015

Tesla: Experience the Magic

We've been looking at mechanical space Tesla can use to hit its progress theme. The key points being:

  • Fun to play with and against
  • Printable on multiple commons under NWO
  • Improvement over time
  • Continued progression through a number of states
  • Encourages new playstyles and decks

Last week Jay proposed we look at another bit of the Chroma design space for Experience.