I've been looking at D&D stuff for the first time in about 20 years, and that had me thinking a lot about Zendikar. I liked the leveler mechanic in Rise of the Eldrazi, although I felt like they should have used Quest counters rather than level counters to better parallel their enchantment counterparts*. This brought me down the path of how we could tie creature leveling to gaining quest counters.
Showing posts with label level up. Show all posts
Showing posts with label level up. Show all posts
Tuesday, April 10, 2018
Monday, July 20, 2015
Tesla: Self-Improvement
Hello again, everyone! As we've been looking at the mechanics that Tesla can use to represent its themes of progress, one big idea keeps coming up: players themselves progressing and improving over the course of the game. This week, let's reflect on some 'self-improvement' mechanics you all have designed, try to improve them further, and perhaps design some more mechanics capturing the same themes as well.
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