Showing posts with label level up. Show all posts
Showing posts with label level up. Show all posts

Tuesday, April 10, 2018

CCDD 041018 - Questing Bear

I've been looking at D&D stuff for the first time in about 20 years, and that had me thinking a lot about Zendikar. I liked the leveler mechanic in Rise of the Eldrazi, although I felt like they should have used Quest counters rather than level counters to better parallel their enchantment counterparts*. This brought me down the path of how we could tie creature leveling to gaining quest counters.

Monday, July 20, 2015

Tesla: Self-Improvement

Hello again, everyone! As we've been looking at the mechanics that Tesla can use to represent its themes of progress, one big idea keeps coming up: players themselves progressing and improving over the course of the game. This week, let's reflect on some 'self-improvement' mechanics you all have designed, try to improve them further, and perhaps design some more mechanics capturing the same themes as well.