Showing posts with label Iteration. Show all posts
Showing posts with label Iteration. Show all posts

Friday, May 25, 2018

CCDD 052518—Bloodspill r5

Cool Card Design of the Day
5/25/18—Yesterday I processed the comments the GDS3 judges gave me on the bloodspill mechanic I submitted. Because I'm still really excited about the gameplay it creates and I now have tons of perspective and advice to apply to the idea, I've re-worked it. Unlike the original, this is un-playtested, so it's possible this isn't as fun as it looks or that certain tweaks playtesting would reveal are possible but unseen.

There are 38 cards below, which is far more than a set would devote to a three-color mechanic, but we're not building a set, we're exploring a mechanic, and that means considering as many executions as possible so that we can pick and choose the best.

Tuesday, May 8, 2018

Step by Step -- “May the Forth” Weekend Design Challenge


Hi y’all! This week I’m demoing what may become a somewhat regular article on GA, walking through step-by-step how I came to my design for the weekend design challenge. I hope that doing it this way will give some insight into the things that I think about during my process, some of the potential pitfalls and concerns that come up, and a demonstration of the editing process that takes place behind the scenes.

Hope you enjoy!

Tuesday, April 10, 2018

CCDD 041018 - Questing Bear

I've been looking at D&D stuff for the first time in about 20 years, and that had me thinking a lot about Zendikar. I liked the leveler mechanic in Rise of the Eldrazi, although I felt like they should have used Quest counters rather than level counters to better parallel their enchantment counterparts*. This brought me down the path of how we could tie creature leveling to gaining quest counters.

Thursday, February 22, 2018

CCDD 022218 - Spoils Distributor

I still haven't had time to come up with a coherent GDS3 Design Test grouping, but I started thinking about it some more. Today I wanted to try to come up with something for Orzhov.

Sunday, April 10, 2016

CCDD 041116—Alpha Designation

Cool Card Design of the Day
4/11/2016 - Join me as I iterate a design from a goal toward a keyword mechanic. My goal was to find new ways to meaningfully move an aura around.

Wednesday, January 14, 2015

Tesla: Iteration Again

In our last few looks at Tesla we've been considering ways for players to construct new artifacts. But that question is just one piece of our larger goal of building a set around the theme of progress.

Back in our last playtest we were considering another mechanical expression of progress dubbed, well, Progress 2.0. Today I want to take another look at that and discuss some of its high points and pitfalls.