Showing posts with label modal. Show all posts
Showing posts with label modal. Show all posts

Sunday, July 26, 2020

CCDD 072620 - Confront the Sorcerer

This semi-top-down design was a real pain to template. It ended up as an interesting variant on the "modal spell, but opponent chooses" idea.


Thursday, April 9, 2020

CCDD 040920 - Sangromancy Scroll


Should this card be evaluated as a charm? A split card? A morph-like mechainc? I'm not really sure, but it seems to be doing cool things.


Tuesday, October 2, 2018

CCDD 100218—Trivial Defense

Cool Card Design of the Day
Here's an interesting card idea that could be better. I'm curious to see which of you think of the same improvement I am.

Wednesday, October 4, 2017

CCDD 100417—Sword Cabinet

Cool Card Design of the Day
10/4/2017 - This card might be a bad idea because of memory issues, but the equipment version of Primal Clay is cute, at least.

Monday, September 19, 2016

CCDD 091916—Eternal Torment

Cool Card Design of the Day
9/19/2016 - In Limited, the ability to shuffle a card into your deck after you've used it can be a big deal. I tried to make a mechanic out of this and it was awful. One good rare, though, maybe even a cycle…

Monday, August 8, 2016

CCDD 080816—Reality Prism

Cool Card Design of the Day
8/8/2016 - What if all your charms were commands? Or better: fully escalated.

Thursday, August 4, 2016

CCDD 080416—Motivated

Cool Card Design of the Day
8/4/2016 - Creatures with ETB effects do a lot for the game, but the biggest issue with them is that players sometimes hold onto them despite needing the body because they want to get full value out of the effect. We should be able to alleviate that if a player can always gets value by playing their creature.

Wednesday, August 3, 2016

CCDD 080316—Escalating Storm

Cool Card Design of the Day
8/3/2016 - This cycle is literally escalate-as-powered-by-storm, but it uses neither keyword because that would add text without aiding understanding, and it won't be used on more than these five cards (because the design space is even smaller than escalate's already small space).