This semi-top-down design was a real pain to template. It ended up as an interesting variant on the "modal spell, but opponent chooses" idea.
Showing posts with label modal. Show all posts
Showing posts with label modal. Show all posts
Sunday, July 26, 2020
Thursday, April 9, 2020
CCDD 040920 - Sangromancy Scroll

Should this card be evaluated as a charm? A split card? A morph-like mechainc? I'm not really sure, but it seems to be doing cool things.
Tuesday, October 2, 2018
CCDD 100218—Trivial Defense
Cool Card Design of the DayHere's an interesting card idea that could be better. I'm curious to see which of you think of the same improvement I am.
Labels:
CCDD,
damage prevention,
modal,
spell,
white
Wednesday, October 4, 2017
CCDD 100417—Sword Cabinet
Cool Card Design of the Day10/4/2017 - This card might be a bad idea because of memory issues, but the equipment version of Primal Clay is cute, at least.
Monday, September 19, 2016
CCDD 091916—Eternal Torment
Cool Card Design of the Day9/19/2016 - In Limited, the ability to shuffle a card into your deck after you've used it can be a big deal. I tried to make a mechanic out of this and it was awful. One good rare, though, maybe even a cycle…
Labels:
black,
creature removal,
modal,
recursion
Monday, August 8, 2016
CCDD 080816—Reality Prism
Cool Card Design of the Day8/8/2016 - What if all your charms were commands? Or better: fully escalated.
Thursday, August 4, 2016
CCDD 080416—Motivated
Cool Card Design of the Day8/4/2016 - Creatures with ETB effects do a lot for the game, but the biggest issue with them is that players sometimes hold onto them despite needing the body because they want to get full value out of the effect. We should be able to alleviate that if a player can always gets value by playing their creature.
Labels:
ability word,
cantrip,
CCDD,
etb,
modal
Wednesday, August 3, 2016
CCDD 080316—Escalating Storm
Cool Card Design of the Day8/3/2016 - This cycle is literally escalate-as-powered-by-storm, but it uses neither keyword because that would add text without aiding understanding, and it won't be used on more than these five cards (because the design space is even smaller than escalate's already small space).
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