Here's another take on "encourage interaction through combat by doing broken things if opponents don't interact." It's the flip side of the previous CCDD in it's framed positively-- your own creatures are the ones being encouraged (okay, required) to attack. The payoff is that blocking is pretty much the only way your opponents can interact profitably.
Showing posts with label Naya. Show all posts
Showing posts with label Naya. Show all posts
Thursday, July 2, 2020
Thursday, September 18, 2014
Ferocious vs. Fiverocious
I love it when Magic revises old mechanics.
Most of the mistakes we see out of R&D are development errors: Thragtusk should have cost {3}{G}{G}, Pack Rat reduced variance unacceptably, the combination of Sphinx's Revelation and Supreme Verdict meant two years of control decks being only Azorius or Esper, etc. However, a reimagined mechanic is a broader admission that the original fell short. More importantly, it demonstrates how to improve a mechanic that didn't fly the first time.
Labels:
ferocious,
Khans of Tarkir,
Naya,
Shards of Alara,
Temur
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