Showing posts with label Khans of Tarkir. Show all posts
Showing posts with label Khans of Tarkir. Show all posts
Monday, November 9, 2020
The Great Redesigner Search: Booster
Welcome to the final chapter of The Great Redesigner Search, a series where I redo all of my GDS3 entries. This week was the booster pack challenge, or as I like to think of it, a thinly-veiled version of the "design a bunch of commons" challenge. As always, you can read my original entries and judge commentary here.
Labels:
commons,
designing commons,
GDS3,
Great Redesigner Search,
Khans of Tarkir,
morph
Thursday, September 18, 2014
Ferocious vs. Fiverocious
I love it when Magic revises old mechanics.
Most of the mistakes we see out of R&D are development errors: Thragtusk should have cost {3}{G}{G}, Pack Rat reduced variance unacceptably, the combination of Sphinx's Revelation and Supreme Verdict meant two years of control decks being only Azorius or Esper, etc. However, a reimagined mechanic is a broader admission that the original fell short. More importantly, it demonstrates how to improve a mechanic that didn't fly the first time.
Labels:
ferocious,
Khans of Tarkir,
Naya,
Shards of Alara,
Temur
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