Cool Card Design of the Day4/19/2011 - I was thinking about designs that could make
Magic better, and whenever I do that I always come back to fixing land-screw. Every single game of
Magic will have a loser, but as long as that loss feels earned (that is, both players felt like they had a chance to win that game and there was some engaging back and forth) good players won't mind. It's the games where you have to mulligan to four or where you never draw a third or fourth land or where you draw six land cards in a row that are frustrating because you lost to forces primarily out of your control. I haven't been keeping stats, but it feels like this happens about every 1 in 5 games, which is a lot. In fact, this is
Magic's biggest failing as a game and one of the top reasons we lose players.