Cool Card Design of the Day
9/15/2016 - Revisiting the first CCDD posted to this site. I'm still attracted to cards that can help players get real games of Magic, in this case by smoothing out their opening hand. Elusive (originally gamecycling) gives you more chances to draw the cards you need in the early game, by helping you save the cards you want in the late game until later.
It originally shuffled your deck, giving you hope of drawing your elusive card before the game ends. Shuffling here isn't a huge cost, since you'd be mulliganing without this mechanic, and there's not much happening at game start anyhow, but shipping to the bottom of your deck is so fast, and gives players more control: If you want to see your elusive cards again, include shuffling effects in your deck. Otherwise, don't worry about it.
Unlike cycling, elusive doesn't want to be on conditionally-relevant cards as much as it does mid- and late-game cards which you either can't play early or would rather save until you can play for their full value.
Would you play any of these?
Design your own elusive card in the comments below.