Thursday, July 20, 2017

CCDD 072017—Urza's Candle

Cool Card Design of the Day
7/20/2017 - Green and blue love untapping things. In a vacuum, this card seems like a perfect {GU} common.

Wednesday, July 19, 2017

CCDD 071917—Aggressive Emulation

Cool Card Design of the Day
7/19/2017 - Reverse Akroma's Memorial. Sort of.

Whatever, it plays with green and blue's adaptive nature.

Tuesday, July 18, 2017

CCDD 071817—Brine Viper

Cool Card Design of the Day
7/18/2017 - Its blood is a paralytic agent.

Friday, July 14, 2017

Weekend Art Challenge 071417—Aaron Miller

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, July 13, 2017

CCDD 071317—Sylvan Freemage

Cool Card Design of the Day
7/27/2017 - Players enjoy suiting up auras but sometimes need a reason to push past their flaws. Designers want to make fun things playable.

Wednesday, July 12, 2017

CCDD 071217—Leper

Cool Card Design of the Day
7/12/2017 - Reuben has been exploring some -1/-1 counter mechanics on his Tumblr blog, Remaking Magic, and this morning I had an idea in that space.

Tuesday, July 11, 2017

CCDD 071117—Caretaker of Blossoms

Cool Card Design of the Day
7/11/2017 - There are at least a half-dozen cards waiting to be designed around prowess-for-keywords.

Friday, July 7, 2017

Weekend Art Challenge 070717—ukitakumuki

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, July 6, 2017

CCDD 070617—Gangling Refractor

Cool Card Design of the Day
7/6/2017 - Getting to copy your opponent's kill spell seems like a more fun twist on the kind of spell protection Glyph Keeper offers.

Wednesday, July 5, 2017

CCDD 070517—Draw Blood

Cool Card Design of the Day
7/5/2017 - Putting two half-card effects together to reach the value of a full card, using flavor as the glue.

Tuesday, July 4, 2017

CCDD 070417—Wandering Elf

Cool Card Design of the Day
7/4/2017 - I was surprised to realize this simple card has never been made, after seeing Pasteur's design in the last Weekend Art Challenge.

Friday, June 30, 2017

Weekend Art Challenge 063017—JohnStoneArt

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 29, 2017

CCDD 062917—A Still Moment

Cool Card Design of the Day
6/29/2017 - Proactive Fog with hints of Congregate.

I'd guess this is too good for turbo-fog, if only that deck ran creatures.

Wednesday, June 28, 2017

CCDD 062817—Voodoo Bonfire

Cool Card Design of the Day
6/28/2017 - Here's a cheaper, more damaging Lava Axe, thanks to a delayed effect, and the chance for your opponent to prevent some of the damage.

Tuesday, June 27, 2017

CCDD 062717—Casting Ordinance

Cool Card Design of the Day
6/27/2017 - You know what's more fun than 'no?' "Me too."

Friday, June 23, 2017

Weekend Art Challenge 062317—samice

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 22, 2017

CCDD 062217—Stensia Hotelier (& Steal Mana)

Cool Card Design of the Day
6/22/2017 - I think we can handle a more aggressive Stensia Innkeeper at higher rarities.

Wednesday, June 21, 2017

CCDD 062117—Industrious Hermit

Cool Card Design of the Day
6/21/2017 - Bounty of the Luxa's use of homarid technology got me thinking about new ways to implement homarids. Is there a solution that doesn't require counters on multiple permanents (which can get out of sync)?

Tuesday, June 20, 2017

CCDD 062017—Sympathetic Magic

Cool Card Design of the Day
6/20/2017 - Sympathetic Magic is a Fantasy concept where a spell is made stronger when you cast it in ways that align with its fundamental nature. It kind of explains spell components and the contents of rituals. Below, we line that idea up with another take on devotion.

Friday, June 16, 2017

Weekend Art Challenge 061617—Abe123

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 15, 2017

CCDD 061517—Disappear

Cool Card Design of the Day
6/15/2017 - A blue fog via moat tech. I claim this is simple and thematic enough to be a core set common.

Wednesday, June 14, 2017

CCDD 061417—Aetherwalk

Cool Card Design of the Day
6/14/2017 - I made Aetherwalk with the idea that reducing the cost to activate a creature's ability is under-explored and could be fun for Jenny.

Tuesday, June 13, 2017

CCDD 061317—Chrysoaoramancer

Cool Card Design of the Day
6/13/2017 - I forget exactly how this design came about, but it was definitely intended to be a smaller, more limited Aether Adept. The result is more efficient early, better for tempo or aggro builds, but has lower potential to impact the late game.

Saturday, June 10, 2017

Weekend Art Challenge 060917—DLeoBlack

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 8, 2017

CCDD 060817—Spy Mage, Steely Captain & Tower Thief

Cool Card Design of the Day
6/8/2017 - Hardened Berserker and Conduit of Storms represent a new vein of design space for red that attracts me. Let's play with the idea of attacking helping us to cast spells. Since we've got saboteur technology laying around, I'm going to use that today.

Wednesday, June 7, 2017

CCDD 060717—Cavern Fikaril

Cool Card Design of the Day
6/7/2017 - Mandatory fire-breathing.

Tuesday, June 6, 2017

CCDD 060617—Bomb Squad

Cool Card Design of the Day
6/6/2017 - This design was top-down from the art, but I'm pleased to discuss the possibility of making non-dragon, non-phoenix flying creatures in red. I argue that as long as they're rare (or else infrequent and weak) and flavorful, they're fine.

Friday, June 2, 2017

Weekend Design Challenge 053017—Double Cycling

Click through to see the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 1, 2017

CCDD 060117–Legacy of Terror & Secret of Flight

Cool Card Design of the Day
6/1/2017 - Inheritance is a variation on Rancor and Dragon Fangs' recursion abilities; it's free and immediate… provided you've got a valid target to enchant at that moment.

Wednesday, May 31, 2017

CCDD 053117—Demonic Bond & Blossom in Deep Shade

Cool Card Design of the Day
5/31/2017 - If an aura triggers when it's countered, that should kick into effect whether it's countered directly by your opponent's Negate, or indirectly by the game rules for lack of a target (because your opponent Murdered the creature you were trying to enchant).

Tuesday, May 30, 2017

CCDD 053017—Challenger's Glory et al

Cool Card Design of the Day
5/30/2017 - Normally, retrace is only appropriate on sorceries and instants because we don't want the same creature coming back too many times, but there's another permanent type that's infamous for its transience. What happens if we put retrace on auras?

Friday, May 26, 2017

Weekend Art Challenge 052617—AlexKonstad

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

CCDD 052617—Spider Sense

Cool Card Design of the Day
5/26/2017 - Was messing with auras yesterday, primarily using flash to mitigate their risk of card disadvantage, and found a tribal line to explore.

Thursday, May 25, 2017

CCDD 052517—Feed the Cluster

Cool Card Design of the Day
5/25/2017 - Spider Pack is replicate-for-spiders. You could apply any creature tribe to pack, for more tribal effects. You could alternately apply card types or colors. You could even remove all conditions and just have a version that lets you pay for any number of legal targets.

Wednesday, May 24, 2017

CCDD 052417—Ambush Spider

Cool Card Design of the Day
5/24/2017 - Fixing Qasali Ambusher and Giant Trap Door Spider by merging them.

Tuesday, May 23, 2017

CCDD 052317—Widow's Trap

Cool Card Design of the Day
5/23/2017 - Here are two green spider-flavored removal auras.

First, green ~Pacifism with a Spider-tribal bonus.

Monday, May 22, 2017

CCDD 052217—Pack Spider

Cool Card Design of the Day
5/22/2017 - If solitary spiders aren't disturbing enough, consider the spider colonies of Peru. Here's a less disturbing card.

Friday, May 19, 2017

Weekend Art Challenge 051917—InaWong

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, May 18, 2017

CCDD 051817—It's Dangerous

Cool Card Design of the Day
5/18/2017 - Started designing a Briarpack Alpha-à-la-carte spell only to discover it was just Savage Summoning with +2/+2 until EOT instead of a +1/+1 counter (and it was counterable), so I decided to explore a lower rarity version instead:

Wednesday, May 17, 2017

CCDD 051717—Mind Lure

Cool Card Design of the Day
5/17/2017 - Lure and Mind Control share a certain flavor, and play well together too.

Tuesday, May 16, 2017

CCDD 051617—Sylvan Ambush

Cool Card Design of the Day
5/16/2017 - Here's a combat trick that repays its mana cost. Or untaps your creatures. It's slightly tribal, favoring elf decks, but usable in any green creature deck.

Friday, May 12, 2017

Weekend Design Challenge 051217—Hour of Devastation mechanics

Click through to see the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, May 11, 2017

CCDD 051117—Fiery Youth & Wolf Cub

Cool Card Design of the Day
5/11/2017 - A couple of common tribal cards (with a triggered effect rather than static, to avoid post-combat damage confusion).

Wednesday, May 10, 2017

CCDD 051017—The Strong Take

Cool Card Design of the Day
5/10/2017 - Bred for the Hunt gets an upgrade.

Tuesday, May 9, 2017

CCDD 050917—Ditch

Cool Card Design of the Day
5/9/2017 - Ditch is a smoothing mechanic. It's free, conditional cycling. Could go on anything (except planeswalkers… and it would be awkward on sorceries/instants since they're not the same type), but is ideal on land.

Friday, May 5, 2017

Weekend Design Challenge 050517—God-Pharaoh's Gift

Click through to see the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, May 4, 2017

CCDD 050417—Haunted Blade

Cool Card Design of the Day
5/4/2017 - Top-down equipment.

Wednesday, May 3, 2017

CCDD 050317—Liliana's Will & Liliana's Command

Cool Card Design of the Day
5/3/2017 - In Impact, Liliana demonstrates command over the undead; not just the ability to raise them, but to turn any undead to her own bidding. When I read that, I had to make this card:

Tuesday, May 2, 2017

CCDD 050217—Staff of Wisdom

Cool Card Design of the Day
5/2/2017 - Staff of Wisdom is a hybrid between color-fixing like Mana Prism and card advantage like Jayemdae Tome. I was thinking about ways to let a deck play out differently more, and using your opponent's deck is the perfect resource.

Monday, May 1, 2017