Friday, November 17, 2017

Weekend Art Challenge 111717—MarcSimonetti

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


Thursday, November 16, 2017

CCDD 111617—Reciprocating Arch

Cool Card Design of the Day
11/16/2017 - Reciprocating Arch came from thinking about alternatives to treasure tokens that could help you cast spells without the added cost that accelerating your mana necessitates. This idea begat 3 bonus cards.

Wednesday, November 15, 2017

CCDD 111517—Astral Dissection

Cool Card Design of the Day
11/15/2017 - I saw this art and had to make a removal spell.

Tuesday, November 14, 2017

CCDD 111417—Erupt

Cool Card Design of the Day
11/14/2017 - Erupt is a kicker-subset keyword where you can enhance a spell by sacrificing lands. Because its purpose is to put excess land to use and not to make players mana-screw themselves, it only goes on spells with relatively high mana costs.

Friday, November 10, 2017

Weekend Art Challenge 111017—Roberto Gatto

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


Thursday, November 9, 2017

CCDD 110917—Fervant Contradiction

Cool Card Design of the Day
11/9/2017 - Spell Blast meets Contradict.

Wednesday, November 8, 2017

CCDD 110817—Interfere

Cool Card Design of the Day
11/8/2017 - This counterspell mostly just burns up the mana your opponent used, like Remand but there is one added wrinkle.

Tuesday, November 7, 2017

CCDD 110717—Shush

Cool Card Design of the Day
11/7/2017 - Today we have the most dangerous of all countermagic: The free kind.

Friday, November 3, 2017

Weekend Art Challenge 110317—Risachantag

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


Thursday, November 2, 2017

CCDD 110217—Seeing Eye Wolf

Cool Card Design of the Day
11/2/2017 - This card walks the line between utility and efficiency. A 2/2 for two is nothing amazing for a green uncommon, but it's relevant enough to play in Limited. If you're stuck on land, this can help you find it. It can do that multiple times, but very slowly and without card advantage. The result is intended to be a card you're okay main-decking that can help you out in some sticky situations.

Wednesday, November 1, 2017

CCDD 110117—Goblin Cheerleader & Goblin Cheer Captain

Cool Card Design of the Day
11/1/2017 - Here's a wildly simplified Goblin Bushwhacker.

Tuesday, October 31, 2017

CCDD 103117—Animate Soul & Quick Stitch

Cool Card Design of the Day
10/31/2017 - This was the creepiest card I found sitting in my CCDD folder. I suspect the inspiration (from January) was to mess with base power and toughness while reanimating, or perhaps I wanted to do the Shade version of Rise from the Grave?

Monday, October 30, 2017

Magic's Terrible Value Proposition

Magic is my favorite game. It's a game millions of people play. And it's a terrible value proposition.

Many gamers never even try Magic because it's notoriously expensive.

How much does it cost to play Magic? Well, there are a ton of ways to play and Magic is literally its own economy, but we can answer this from the perspective of a consumer choosing between Magic and another game.

Friday, October 27, 2017

WeekendArtChallenge 102717—CarmenSinek

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


Thursday, October 26, 2017

CCDD 102617—Wreathe in Flame

Cool Card Design of the Day
10/26/2017 - Trying out some aura-on-the-stack tech.

Wednesday, October 25, 2017

CCDD 10/25/17—surprise auras

Cool Card Design of the Day
10/25/2017 - Here are some auras that can be played faster, cheaper, or both in specific situations.

Tuesday, October 24, 2017

CCDD 102417—Great Heights

Cool Card Design of the Day
10/24/2017 - This is like a slow trap. It gets cheaper/better in response to a certain action your opponent might take, but it's less preventative and more punitive.

Friday, October 20, 2017

Weekend Art Challenge 102017—AlexandrescuPaul

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


Thursday, October 19, 2017

CCDD 101917—Jungle Hunt, Hunt through the Mist, & Feral Curiosity

Cool Card Design of the Day
10/19/2017 - Here are three cards that show a progression into a vein of design space.

Wednesday, October 18, 2017

CCDD 101817—Lost in Battle

Cool Card Design of the Day
10/18/2017 - Lost in Battle is vaguely inspired by Settle the Wreckage, but only bounces creatures and is much more symmetrical:

Tuesday, October 17, 2017

CCDD 101717—Dragonette

Cool Card Design of the Day
10/17/2017 - Here's yet another pass at the baby dragon trope.

Sunday, October 15, 2017

Weekend Art Challenge 101417 - J-Humphries and DevBurmak

Welcome to the Saturday Night edition of the Weekend Art Challenge. I didn't have a chance to schedule this in time, so here we go. Click through to see the illustration and design requirements for your single card submission, due Monday  Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, October 12, 2017

CCDD 101217—Lucky Gambler

Scry's move to evergreen a few years ago was excellent for the game. It's a flavorful ability that is perfect as an evergreen. My one complaint is that it's a flavor fail for red, which is arguably the color that would benefit the most from it.

Wednesday, October 11, 2017

CCDD 101117—Lord of Vedalkis

For some reason I've had Tribal Lords on my mind. Can't figure out why for the life of me.

Tuesday, October 10, 2017

CCDD 101017—omen

Cool Card Design of the Day
10/10/2017 - Here's a mechanic that flavorfully rewards you for playing with a lot of scry.

Friday, October 6, 2017

Weekend Art Challenge 100617—exellero

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, October 5, 2017

CCDD 100517—Planeswalkers' Getaway

Cool Card Design of the Day
10/5/2017 - In honor of yesterday's Magic Story, here's a spell about a gorgon and an amnesiac falling in love.

Wednesday, October 4, 2017

CCDD 100417—Sword Cabinet

Cool Card Design of the Day
10/4/2017 - This card might be a bad idea because of memory issues, but the equipment version of Primal Clay is cute, at least.

Tuesday, October 3, 2017

CCDD 100317—Unrelenting

Cool Card Design of the Day
10/3/2017 - This idea went through 7 revisions before I settled on this version. Originally, it was "when this dies, you can cast a copy of it from your hand for free." That seemed too limiting, so I let you scour the top of your library too. To save on words, to make it a cost, and to make both options viable, I had you exile those cards. The result is an uncertain sort of undying/persist that plays better in multiples (or with Arc-Slogger).

Friday, September 29, 2017

Weekend Art Challenge 092917—thegryph

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 28, 2017

CCDD 092817—Swashbuckler

Cool Card Design of the Day
9/28/2017 - What if Ixalan hadn't pulled back so far on vehicles? One of the pirate mechanics could have been to work well with vehicles. I felt a little bad making just another Spireside Infiltrator but then I realized I wanted a slightly different effect. You see, at the time you tap an Infiltrator to crew a vehicle, it's trigger resolves before that vehicle becomes a creature, so you can't use "target creature you control gets BONUS until EOT" on the vehicle you just crewed. But if you make a static effect while your creature is tapped, then it affects your vehicles (and itself, and your other pirates).

Wednesday, September 27, 2017

CCDD 092717—taunt

Cool Card Design of the Day
9/27/2017 - This keyword doesn't have to be just for pirates, but I think it works well both flavor-wise and for the tribe's colors. For those of you who remember, it's basically the opposite of escort.

Tuesday, September 26, 2017

CCDD 092617—treasure hunt

Cool Card Design of the Day
9/26/2017 - Ixalan's primary smoothing mechanic is explore, which can draw you a much-needed land or allow you to scry. Treasure can help fix your colors but not until mid- to late-game because it's hard to get on anything cheap. I'm musing about a cycling-for-treasure mechanic.

Friday, September 22, 2017

Weekend Art Challenge 092217—Surk3

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 21, 2017

CCDD 092117—Sun-Crowned Hunters & Hadrosaur Pack

Cool Card Design of the Day
9/15/2017 - I wanted to design a couple of enrage dinosaurs to see what space was left unmined. The idea that stuck with me was that of a tiny dino that your opponent has to decide if they really want to enrage or just let through. The ability I wanted to use was already on Sun-Crowned Hunters but it has completely different meaning on a large creature, so:

Wednesday, September 20, 2017

CCDD 092017—territorial

Cool Card Design of the Day
9/20/2017 - It was mentioned on the mothership that monstrosity was briefly considered for Ixalan's dinosaur mechanic. I think enrage is great and wouldn't question that choice, but this still got me thinking about other ways we could express dinosaurs mechanically.

This idea started as when-you've-got-enough-lands-all-your-dinos-become-monstrous, so that we could have dinosaurs spread across the mana curve, but still become huge if you give them room to grow unrestricted.

Tuesday, September 19, 2017

CCDD 091917—Stalking Clanodon

Cool Card Design of the Day
9/19/2017 - I found this art and wanted to play with the idea of a flash blocker that could only be played as a surprise blocker.

Friday, September 15, 2017

Weekend Art Challenge 091517—ReneAigner

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 14, 2017

CCDD 091417—Invade Mind

Cool Card Design of the Day
9/14/2017 - Continuing from yesterday's theme of black playing cards that don't belong to it, that seems like a perfect thing to pair with discard.

Wednesday, September 13, 2017

CCDD 091317—Bad Memory

Cool Card Design of the Day
9/13/2017 - Yawgmoth's Will as a saboteur effect.

Tuesday, September 12, 2017

CCDD 091217—imbue

Cool Card Design of the Day
9/12/2017 - Imbue is a mechanic where you cast a spell on a creature and that creature is imbued with the ability to cast that spell on itself once more.

Monday, September 11, 2017

CCDD 091117—Fueled by Pain

Cool Card Design of the Day
9/15/2017 - The impetus of this design was to punish your opponent for hurting you and reward you for playing into black's masochism.

Friday, September 8, 2017

Weekend Design Challenge 090817

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 7, 2017

CCDD 090717—Great Hunter of Atliki & Theropod Mates

Cool Card Design of the Day
9/7/2017 - Here are a couple fairly straight-forward dinos.
Because dinos.

Wednesday, September 6, 2017

CCDD 090617—prism

Cool Card Design of the Day
9/6/2017 - Prism is going to look underwhelming in the light of Ixalan's treasure tokens, but it's not hard to imagine a block that wants similar color-fixing without the danger of mana rituals. And this is much safer and cheaper to put on cards.

Tuesday, September 5, 2017

CCDD 090517—Skymill

Cool Card Design of the Day
9/5/2017 - Exert and land can be friends. This is the tip of the iceberg.

Monday, September 4, 2017

CCDD 090417—Caustic Tide

Cool Card Design of the Day
9/4/2017 - I'm traveling today, so I've queued up a CCDD. I'll review the WAC tomorrow, hopefully. Happy Labor Day!

Friday, September 1, 2017

Weekend Art Challenge 090117—AlexAlexandrov

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, August 31, 2017

CCDD 083117—Breakwood Falconer

Cool Card Design of the Day
8/31/2017 - Tuesday I questioned whether Deeproot Champion was the best use of that rules text.
Today, I found a green creature in my CCDD folder with a noncreature spell trigger. Is one more justified than the other? Let's talk about that.

Wednesday, August 30, 2017

CCDD 083017—What the Sea Becomes & The Sky Reflects Us

Cool Card Design of the Day
8/27/2017 - It's always bothered me that cards like Clone give you the option not to copy something, as if you'd ever prefer to have a 0/0 with no abilities. Rather than worry about the rules implications of making that action mandatory, what if we try to make the choice relevant?