Friday, November 16, 2018

CCDD 111618—Rancor of Wildwood

Cool Card Design of the Day
Rancor's too strong and Talons of Wildwood is too weak. Let's try and meet somewhere in the middle.

Thursday, November 15, 2018

Eternal Analysis 008—Nightfall

Nightfall is a different kind of Eternal keyword: It's not a skill, modifying how a card works, but an event (or a keyword action in Magic terms). When night falls, it lasts through the next round, and when your turn begins at night, you take 1 damage and draw a card.

Wednesday, November 14, 2018

CCDD 111418—learn a lesson

Cool Card Design of the Day
During the weeks between learning I'd made the top 100 for GDS3 and the initial design test, I designed and playtested a Magic world and a number of potential mechanics for it, knowing that work would either be directly relevant or at least good practice. One of the keywords I tested had been stewing in my head for quite some time.

Tuesday, November 13, 2018

CCDD 111318—Dire Lane Pickpocket

Cool Card Design of the Day
This top-down card ended up a lot like Feral Prowler, but I like the slightly different angle; it's both evocative and sets you up to build around it.

Monday, November 12, 2018

CCDD 111218—Path to Peace

Cool Card Design of the Day
The problem with Path to Exile is that pesky downside. What if we turned that around and made it an upside?

Friday, November 9, 2018

CCDD 110918—Bad Jerks

Cool Card Design of the Day
This creature's main purpose is to act like an unreliable Rootwalla or Hungry Spriggan; You can't always count on yours being able to grow, and I can't always predict whether it will or not.

Thursday, November 8, 2018

Wednesday, November 7, 2018

CCDD 110718—Restrain

Cool Card Design of the Day
This counterspell can straight up counter a spell that costs the same or less. It can still answer a bigger spell, but only temporarily. I wanted to explore this space because it's problematic for unconditional countermagic to create a mana advantage.

Tuesday, November 6, 2018

Eternal Analysis 007—Echo

Echo is another excellent Eternal keyword. When you draw a card with echo, you draw an extra copy.

Monday, November 5, 2018

CCDD 110518—Moon Dial

Cool Card Design of the Day
This is strictly better than a Manalith and I think it's totally printable.

Friday, November 2, 2018

CCDD 110218—Pangs of Regret

Cool Card Design of the Day
This design is from July of last year, which is why it uses the old damage template. It stood out to me as I scanned my folder because it's literally an undergrowth card, just red.

Thursday, November 1, 2018

CCDD 110118—Call into Question

Cool Card Design of the Day
Here's a new way to make hybrid cards, good for a cycle or two: Modular cards with one effect of each color, where the opponent gets to choose the mode if you only pay one color, but you get to choose if you pay both.

Wednesday, October 31, 2018

Eternal Analysis 006—Inspire

Inspire is one of my very favorite mechanics. When you draw a unit while you control an inspire ability, that unit becomes permanently enhanced.

Tuesday, October 30, 2018

CCDD 103018—Land of Memories

Cool Card Design of the Day
Lands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.

Monday, October 29, 2018

CCDD 102918—Promise Safety

Cool Card Design of the Day
Fatal Blow / Crushing Pain effects are hard to do well, because they're removal spells that don't work on their own. Anything really worth casting a spell to kill that isn't already trumped by one of your creatures is probably killing the blocker you use to prime your spell, so you're often 2:1'ing yourself. If black-red had more 1/4s, that might help.

Anyhow, I found a really nice way to even out the card EV here.

Friday, October 26, 2018

Eternal Analysis 005—Tribute

Tribute is one of Eternal's poorer keywords, which is a shame because it's so close to being morbid.

Thursday, October 25, 2018

Eternal Analysis 004—Merchants

Eternal doesn't have sideboarding per se, but in June, the fourth set introduced the Market meant to act as a sort of live sideboard, via a cycle of five merchants.

Wednesday, October 24, 2018

CCDD 102418—Keeper of the Maze

Cool Card Design of the Day
I wanted to explore the idea of the minotaur guarding the labyrinth (based on a conversation from Beacon of Creation). The idea of rewarding player's for using their gates to cast it appealed, because of the gate's original relevance to Ravnica's implicit maze (see Maze's End), as well as Castmire's labyrinthine nature and potential use of gates.

Tuesday, October 23, 2018

CCDD 102318—Gaea's Benediction

Cool Card Design of the Day
I found this Gaea's Blessing variant while ideating on a Beacon of Creation challenge. It didn't end up fulfilling the challenge, but it's interesting enough to share.

Monday, October 22, 2018

Eternal Analysis 003—Warcry

Warcry is my pick for the most fun and distinctive mechanic in Eternal. Whenever a creature with warcry attacks, the top unit of your deck gets +1/+1. That's so simple, and so compelling!

Friday, October 19, 2018

CCDD 101918—mystery

Cool Card Design of the Day
In the last Beacon of Creation podcast I listened to (I'm a bit behind), they speculated briefly about a mystery card type / mechanic and how that might interact with clues. It seemed like having a clue should help you solve a mystery. Here are five executions of that idea.

Thursday, October 18, 2018

CCDD 101818—Rogue Tutor, Steal & Premature Autopsy

Cool Card Design of the Day
A few weeks back, Beacon of Creation proposed the challenge: Design a black draw spell that doesn't cost you life or creatures. Nice. I was late to submit, but here are some thoughts.

Wednesday, October 17, 2018

CCDD 101718 — Memories of Reclaim

Cool Card Design of the Day
Doing some idle research today, I remembered the card Reclaim exists, and I'm still not quite sure why. (Only mostly kidding.) But it got me thinking about other, hopefully more playable, ways to use such a natural effect.

Tuesday, October 16, 2018

CCDD 101618 — Making Mischief: Trick or Treat!

Like my costume?
Cool Creepy Card Design of the Day
I'm a big fan of Halloween! So today, let's begin the fiendish festivities of the spookiest season with a mechanic celebrating it!

Monday, October 15, 2018

Eternal Analysis 002—Power Cards

Sigils are power cards that work exactly like basic lands. There are also three cycles of dual power cards in all ten faction pairs, three cycles of mono-colored power cards, and a few unaffiliated power cards.

Friday, October 12, 2018

Eternal Analysis 001—Warp

Back in July, I gave a comparative introduction to Eternal Card Game, and a very high-level analysis. I've been playing the game compulsively since then, even to the exclusion of Magic Online and Arena, which feel frankly prehistoric to me now. I have a ton of deeper thoughts about Eternal, so I'm going to start sharing them with you.

Let's start with one of my least favorite mechanics: Warp.

Thursday, October 11, 2018

CCDD 101118—Riddle of the Sphinx

Cool Card Design of the Day
Here are two variations of a spell that supports Sphinx-tribal.

Wednesday, October 10, 2018

CCDD 101018 — Seeker of Riddles

Cool Card Design of the Day
While Dragons and Angels are popular enough to warrant dedicated tribal themes, how could smaller-time iconics like Sphinxes get tribal cards without being too narrow? Well, here's one idea.

Tuesday, October 9, 2018

CCDD 100918–Five-Aether Discount

Cool Card Design of the Day

A slight change of rules text changes a moderately useful build-around effect into a powerful removal spell.

Monday, October 8, 2018

CCDD 100818—Brass Once Land

Cool Card Design of the Day
Here's a slightly radical land design.

Friday, October 5, 2018

CCDD 100518—Unravel the Guildpact

Cool Card Design of the Day

I was thinking about the last two Weekend Design Challenges; both the one two weeks ago where I asked for Bolas's plans and the psychographic design challenge from Inanimate. 

Thursday, October 4, 2018

CCDD 100418—Goblin Liaison

Cool Card Design of the Day
Here's a design I apparently saved from Zefferal's 2016 Goblin Game.
This design came about top-down, but it suggests a vein of anti-tribal design. What merit does such a vein contain?

Wednesday, October 3, 2018

CCDD 100318—Aravor & Arala

Cool Card Design of the Day
This is an older design with heroic triggers meant to make it dangerous and resilient, but not for free. I imagine it would occasionally spark a back-and-forth of instants, but often just act like a hexproof token-eater.

Tuesday, October 2, 2018

CCDD 100218—Trivial Defense

Cool Card Design of the Day
Here's an interesting card idea that could be better. I'm curious to see which of you think of the same improvement I am.

Friday, September 28, 2018

Weekend Design Challenge 092818: Psychographic Design

Click through to see the requirements for your design challenge, due by Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. (I encourage you all to revise your designs at least once in response to feedback!) I will review the most recent submission from each designer, or whichever submission you specify you wish to have reviewed.

Thursday, September 27, 2018

CCDD 092718—Corroded Invader

Cool Card Design of the Day
Here's a simple design that has a sum greater than its parts.

Wednesday, September 26, 2018

Designing for Timmy and Tammy


Why, it’s Bassie, my faithful dog hound! What’s wrong, girl?

CCDD 092618—Memory of a Massacre

Cool Card Design of the Day
This design went through nine iterations before I found an effect fitting of the title, unique, and interesting.

Tuesday, September 25, 2018

CCDD 092518—Whitecopse Hermit

Cool Card Design of the Day
Looking through my files, I found this first design, apparently meant to be a high-variance card with a short window of vulnerability.

Monday, September 24, 2018

CCDD 092418—Scorchknight

Cool Card Design of the Day
Here's a rare to reward you for playing damage effects.

Saturday, September 22, 2018

CCDD 092218—Hale Hydra

Cool Card Design of the Day
Hale Hydra is meant to be compelling to Tammy and new players without being over-complicated.

Weekend Design Challenge 092118 - What's Bolas Up To, Anyway?

Hey Artisans. Click through to see the requirements for this weekend's design challenge, due Monday morning. Every submission warrants feedback, so once you've got your great idea down, give some thoughtful critique to some of your peers. Revise your submission any number of times, and I'll review the most recent submission from each designer on Monday evening.