Monday, July 28, 2014

CCDD 072814—Psychic Strike

Cool Card Design of the Day
7/28/2014 - Mark Rosewater's article exploring cost-reduction design space last week was serious fuel for the fire. This idea came from Arc-Slogger. There are two ways to make paying cards from your library as a cost more appealing: To justify it thematically, and to make what you mill relevant, so that you feel good about milling big cards.

Thursday, July 24, 2014

CCDD 072414—Summon the Sea

Cool Card Design of the Day
7/24/2014 - Top-down… and busted.

Wednesday, July 23, 2014

Tesla: Put it to the Test

For those of you who might have missed it, throughout the last week we playtested a variety of mechanical elements exploring the theme of progress for Tesla. First of all I want to offer up a big thank you to everyone who participated in the playtesting or contributed designs for it. I compiled as many of those as I could and filled out the rest of the commons to play with. Things went really well and we learned a lot, as can you by reading through the playtesters’ observations.

CCDD 072314—Ornate Study

Cool Card Design of the Day
7/23/2014 - In Sam Stod's last multiverse article, someone used the phrase "the rich get richer." That's something we want to be careful about in game design, as a runaway leader can turn a game into a foregone conclusion, or prevent more exciting turnabouts. Even so, I couldn't help but brainstorm a couple keywords that take that phrase literally.

Tuesday, July 22, 2014

CCDD 072214—Quickscale Chanter / Greatreef Relay

Cool Card Design of the Day
7/22/2014 - Here's a Vedalken Orrery on a stick. But not as strong as Teferi, Mage of Zhalfir (who single-handedly turned off an entire keyword of cards from his own block).

Saturday, July 19, 2014

Weekly Art Challenge 071814—artofjustaman

Weekly Art Challenge
Click through to see this week's art and the design requirements for your single card submission. Submit any time before the next challenge is posted. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.

Thursday, July 17, 2014

CCDD 071714—Enforcer of the Forgotten

Cool Card Design of the Day
7/17/2014 - At face-value, Enforcer of the Forgotten exists either to make single-card lobotomies more effective or to combo with an effect that exiles cards from your opponent's library. It also happens to hose suspend, rebound, Misthollow Griffin, and similar mechanics that let you play cards directly from exile.