Wednesday, October 17, 2018

CCDD 101718 — Memories of Reclaim

Cool Card Design of the Day
Doing some idle research today, I remembered the card Reclaim exists, and I'm still not quite sure why. (Only mostly kidding.) But it got me thinking about other, hopefully more playable, ways to use such a natural effect.

Tuesday, October 16, 2018

CCDD 101618 — Making Mischief: Trick or Treat!

Like my costume?
Cool Creepy Card Design of the Day
I'm a big fan of Halloween! So today, let's begin the fiendish festivities of the spookiest season with a mechanic celebrating it!

Monday, October 15, 2018

Eternal Analysis 002—Power Cards

Sigils are power cards that work exactly like basic lands. There are also three cycles of dual power cards in all ten faction pairs, three cycles of mono-colored power cards, and a few unaffiliated power cards.

Friday, October 12, 2018

Eternal Analysis 001—Warp

Back in July, I gave a comparative introduction to Eternal Card Game, and a very high-level analysis. I've been playing the game compulsively since then, even to the exclusion of Magic Online and Arena, which feel frankly prehistoric to me now. I have a ton of deeper thoughts about Eternal, so I'm going to start sharing them with you.

Let's start with one of my least favorite mechanics: Warp.

Thursday, October 11, 2018

CCDD 101118—Riddle of the Sphinx

Cool Card Design of the Day
Here are two variations of a spell that supports Sphinx-tribal.

Wednesday, October 10, 2018

CCDD 101018 — Seeker of Riddles

Cool Card Design of the Day
While Dragons and Angels are popular enough to warrant dedicated tribal themes, how could smaller-time iconics like Sphinxes get tribal cards without being too narrow? Well, here's one idea.

Tuesday, October 9, 2018

CCDD 100918–Five-Aether Discount

Cool Card Design of the Day

A slight change of rules text changes a moderately useful build-around effect into a powerful removal spell.