Wednesday, August 27, 2014

Tesla: Scrapheap


A few weeks back we were looking at mechanical space to complement the starting points we already have for Tesla design. A lot of artisans were excited by the graveyard interactions hinted at by Mine/Scrounge and made a wide range of suggestions.

There were a multitude of strictly graveyard-centric mechanics, and we might well end up using any one of them if it fills the set’s needs, but at this point we’d be better served exploring what Tesla can do with the graveyard that Innistrad or Odyssey never could.

Experimental Limited Format — Swap

I’ve had this idea for a new Limited format for years now. It’s partially based on the trade mechanism from Andromeda and partially on a vague idea about how players could build a Limited deck in a way analogous to how starting players build Constructed decks: by opening a few packs and trading cards.

No card designs follow.

Tuesday, August 26, 2014

Friday, August 22, 2014

Weekend Art Challenge 082214—Aaron Miller

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if that happens.

Thursday, August 21, 2014

CCDD 082014—Wizen

Cool Card Design of the Day
8/20/2014 - Let's play with the new "base power and toughness" terminology. What's that? It's a great way to make a Weakness effect? Imagine that!

Wednesday, August 20, 2014

Cost of Doing Business


Let’s start off with a disclaimer: there are no new card designs in this post. If you happen to be a Wizards of the Coast employee, read on!

We’ve been discussing design space that could complement the mechanics we’re currently exploring for Tesla. Iteration and some versions of Cogs care about Converted Mana Cost, a term Wizards doesn’t generally put on commons. Now we could certainly spend most of our complexity points for the set here and print them anyway, but this is actually a more general problem for Magic, so first let’s try to solve it. How can we make the concept of cost comparison available at common under New World Order?

CCDD 082014—Fanned Grek

Cool Card Design of the Day
8/20/2014 - Red shouldn't mind sharing its 'inferior' looting ability with other players, partly because other players will have a little less to gain from it on average. I wanted an ETB creature that did that.