Friday, July 13, 2018

Weekend Design Challenge 071318—Eternal

Click through to see the requirements for your design test, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Wednesday, July 11, 2018

Eternal Card Game (III—Mechanics)

What mechanics make Eternal tick?

CCDD 071118 - Half-Lords

Cool Card Design of the Day
During GDS3's first challenge, I came up with an idea for Imps that I ended up discarding because, after iterating, it didn't feel like it fit the tribe anymore. I still like the idea, though, so I figured I'd walk you all through my thought process so we could discuss whether the core idea of a "Half-Lord" is salvageable in some way.

Monday, July 9, 2018

Eternal Card Game (I—Factions & Resources)


A few weeks ago I tried out Eternal, a digital card game in the style of Hearthstone and Duelyst, and it's the only one I enjoy anywhere near as much as Magic, so I'd be remiss not to write about it. At a high level, its implementation is the closest to Magic's I've seen, differentiating itself primarily in two ways: First, it sets into action many of the "If we could re-create Magic knowing what we know now" refinements, and second, it makes delightful use of the platform in its mechanics.

Friday, July 6, 2018

Weekend Design Challenge 070618 - Evergreen Keyword Matters

Hey Artisans. Click through to see the requirements for this weekend's design challenge, due Monday morning. Every submission warrants feedback, so once you've got your great idea down, give some thoughtful critique to some of your peers. Revise your submission any number of times, and on Monday-ish, I'll review the most recent submission from each designer.