Friday, November 16, 2018

CCDD 111618—Rancor of Wildwood

Cool Card Design of the Day
Rancor's too strong and Talons of Wildwood is too weak. Let's try and meet somewhere in the middle.

Thursday, November 15, 2018

Eternal Analysis 008—Nightfall

Nightfall is a different kind of Eternal keyword: It's not a skill, modifying how a card works, but an event (or a keyword action in Magic terms). When night falls, it lasts through the next round, and when your turn begins at night, you take 1 damage and draw a card.

Wednesday, November 14, 2018

CCDD 111418—learn a lesson

Cool Card Design of the Day
During the weeks between learning I'd made the top 100 for GDS3 and the initial design test, I designed and playtested a Magic world and a number of potential mechanics for it, knowing that work would either be directly relevant or at least good practice. One of the keywords I tested had been stewing in my head for quite some time.

Tuesday, November 13, 2018

CCDD 111318—Dire Lane Pickpocket

Cool Card Design of the Day
This top-down card ended up a lot like Feral Prowler, but I like the slightly different angle; it's both evocative and sets you up to build around it.

Monday, November 12, 2018

CCDD 111218—Path to Peace

Cool Card Design of the Day
The problem with Path to Exile is that pesky downside. What if we turned that around and made it an upside?

Friday, November 9, 2018

CCDD 110918—Bad Jerks

Cool Card Design of the Day
This creature's main purpose is to act like an unreliable Rootwalla or Hungry Spriggan; You can't always count on yours being able to grow, and I can't always predict whether it will or not.

Thursday, November 8, 2018