Tuesday, June 27, 2017

CCDD 062717—Casting Ordinance

Cool Card Design of the Day
6/27/2017 - You know what's more fun than 'no?' "Me too."

Friday, June 23, 2017

Weekend Art Challenge 062317—samice

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 22, 2017

CCDD 062217—Stensia Hotelier (& Steal Mana)

Cool Card Design of the Day
6/22/2017 - I think we can handle a more aggressive Stensia Innkeeper at higher rarities.

Wednesday, June 21, 2017

CCDD 062117—Industrious Hermit

Cool Card Design of the Day
6/21/2017 - Bounty of the Luxa's use of homarid technology got me thinking about new ways to implement homarids. Is there a solution that doesn't require counters on multiple permanents (which can get out of sync)?

Tuesday, June 20, 2017

CCDD 062017—Sympathetic Magic

Cool Card Design of the Day
6/20/2017 - Sympathetic Magic is a Fantasy concept where a spell is made stronger when you cast it in ways that align with its fundamental nature. It kind of explains spell components and the contents of rituals. Below, we line that idea up with another take on devotion.

Friday, June 16, 2017

Weekend Art Challenge 061617—Abe123

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 15, 2017

CCDD 061517—Disappear

Cool Card Design of the Day
6/15/2017 - A blue fog via moat tech. I claim this is simple and thematic enough to be a core set common.

Wednesday, June 14, 2017

CCDD 061417—Aetherwalk

Cool Card Design of the Day
6/14/2017 - I made Aetherwalk with the idea that reducing the cost to activate a creature's ability is under-explored and could be fun for Jenny.

Tuesday, June 13, 2017

CCDD 061317—Chrysoaoramancer

Cool Card Design of the Day
6/13/2017 - I forget exactly how this design came about, but it was definitely intended to be a smaller, more limited Aether Adept. The result is more efficient early, better for tempo or aggro builds, but has lower potential to impact the late game.

Saturday, June 10, 2017

Weekend Art Challenge 060917—DLeoBlack

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 8, 2017

CCDD 060817—Spy Mage, Steely Captain & Tower Thief

Cool Card Design of the Day
6/8/2017 - Hardened Berserker and Conduit of Storms represent a new vein of design space for red that attracts me. Let's play with the idea of attacking helping us to cast spells. Since we've got saboteur technology laying around, I'm going to use that today.

Wednesday, June 7, 2017

CCDD 060717—Cavern Fikaril

Cool Card Design of the Day
6/7/2017 - Mandatory fire-breathing.

Tuesday, June 6, 2017

CCDD 060617—Bomb Squad

Cool Card Design of the Day
6/6/2017 - This design was top-down from the art, but I'm pleased to discuss the possibility of making non-dragon, non-phoenix flying creatures in red. I argue that as long as they're rare (or else infrequent and weak) and flavorful, they're fine.

Friday, June 2, 2017

Weekend Design Challenge 053017—Double Cycling

Click through to see the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, June 1, 2017

CCDD 060117–Legacy of Terror & Secret of Flight

Cool Card Design of the Day
6/1/2017 - Inheritance is a variation on Rancor and Dragon Fangs' recursion abilities; it's free and immediate… provided you've got a valid target to enchant at that moment.