Monday, March 29, 2021

Designing for the Kitchen Table

Common knowledge among those who pay attention to Magic design is that the most-played format isn't really a format: It's "kitchen table" or "cards I own", where casual Magic players assemble decks from the cards they have on hand and slam them against each other. However, there hasn't been much of a discussion about what it actually means to design for kitchen table Magic. Let's take this opportunity to explore the implications of truly casual Magic formats and what that means for design teams.

Friday, March 19, 2021

Weekend Design Challenge 031921 - Strixhaven Teaser

Happy Friday Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.

Monday, March 15, 2021

The Perfect Storm: Rally, Adventure, Manifest, and Adamant

 Mark Rosewater's Storm Scale is an unofficial measurement for how likely a certain mechanic is to appear in an upcoming set. He has described in detail what every numerical rating from 1 (evergreen mechanics) to 10 (broke the game in half the first time) means; many of the ratings in the middle are things that "require the right environment" in order to return, but their return is plausible. This made me realize: Wouldn't evaluating exactly what these mechanics would require to come back be excellent knowledge for Magic design scholars?

Welcome to the first in my new series: The Perfect Storm. I have collected every mechanic worth writing about that were rated a 5 ("We need to find the right place to bring it back, but I'm optimistic"), 6 ("We need to find the right place to bring it back, but I'm a little less optimistic"), or 7 ("It's unlikely to return, but possible if the right environment comes along") on the Storm Scale as of 2020. Each installment, I will select four of these mechanics at random and write about what environment they would actually need in order to be reprinted. I ended up with rally, adventure, manifest, and adamant for my first outing – let's get cracking.

Saturday, March 13, 2021

Weekend Design Challenge 031421 - Pi

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.

Thursday, March 11, 2021

CCDD 031021 - I Dare You

At best, a much better Cancel. At worst, a much worse Distress. It all depends on how the mind game plays out.

Monday, March 8, 2021

CCDD 030821 - Headmistress Greag

Inspired by the teaser for Strixhaven, here's a charming commander.

Saturday, March 6, 2021

Weekend Design Challenge 030521 - Track Down

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.

Monday, March 1, 2021

Magic: The Removing

For a long time, many Magic players advised players just getting into limited formats to follow the heuristic "BREAD". After bombs – the absolute strongest cards in a set, that could singlehandedly change a losing game into a come-from-behind victory – the acronym recommended that players draft removal.

Although BREAD is better used as a vehicle for butter and jam than as a Magic strategy, the fact remains that removal is the cornerstone of Magic by providing a necessary element of interactivity and allowing players to affect each others' plans. Entire colors are frequently made or broken by how strong their removal performs. However, while there have been plenty of set breakdowns based on their removal spells, I have not yet seen a breakdown of general removal effects at common in modern Magic and what they need to be effective. That's what this article intends to fix, color-by-color.