Showing posts with label fog. Show all posts
Showing posts with label fog. Show all posts

Saturday, April 4, 2020

CCDD 040420 - Barricades


Here's another Fog effect-- this time an actual attempt to riff on the card Fog, though I think there was some top-down motivation here too.

Thursday, April 2, 2020

CCDD 040220 - Glade Elemental

Evasion is a bummer. I mean, yes, it's a crucial and valuable part of Magic gameplay, from flying to menace to straight-up "can't be blocked". But evasion abilities are fundamentally an invitation not to interact, and decks can abuse those abilities to the point where interacting through combat just isn't a viable strategy. Is there a way to make cards that would punish those decks?

Monday, March 16, 2020

CCDD 031620 - You're Nothing Without It

A while back I was brainstorming ideas for making artifact / enchantment removal more appealing. Naturalize is a good card when it has relevant targets, but it often doesn't, so it tends to want either alternate modes (e.g. Return to Nature) or some kind of upside. Here's one flavorful way I found of adding upside.

Thursday, June 29, 2017

CCDD 062917—A Still Moment

Cool Card Design of the Day
6/29/2017 - Proactive Fog with hints of Congregate.

I'd guess this is too good for turbo-fog, if only that deck ran creatures.

Thursday, June 15, 2017

CCDD 061517—Disappear

Cool Card Design of the Day
6/15/2017 - A blue fog via moat tech. I claim this is simple and thematic enough to be a core set common.