
Here's another Fog effect-- this time an actual attempt to riff on the card Fog, though I think there was some top-down motivation here too.

Evasion is a bummer. I mean, yes, it's a crucial and valuable part of Magic gameplay, from flying to menace to straight-up "can't be blocked". But evasion abilities are fundamentally an invitation not to interact, and decks can abuse those abilities to the point where interacting through combat just isn't a viable strategy. Is there a way to make cards that would punish those decks?
A while back I was brainstorming ideas for making artifact / enchantment removal more appealing. Naturalize is a good card when it has relevant targets, but it often doesn't, so it tends to want either alternate modes (e.g. Return to Nature) or some kind of upside. Here's one flavorful way I found of adding upside.
Cool Card Design of the Day
Cool Card Design of the Day