
It's kind of bizarre, but this is the answer I came up with. The intent is to neuter evasive attacks until the opponent interacts by attacking with a non-evasive creature (which Glade Elemental is forced to block). Whether Glade Elemental actually accomplishes that effectively-- as opposed to, say, enabling broken shenanigans with Bedlam--is a toss-up for me. A better general answer to the design problem is to print aggressive attackers that can out-race evasive creatures in a vacuum but are easier to block profitably.
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