
I'm not happy that this incidentally punishes Auras, which have enough trouble on their own. But it's a nice way to keep Equipment in check without specifically mentioning it. It's also a convenient application for "prevent combat damage", which is another effect that tends to suffer from not being consistently worth a card.
Your unhappyness is warranted. I could only see this printed in an equipment heavy format. Removing a {1} from the cost and removing the enchantment part could also be a way to make this card a good sideboard option. Embercleave blowout.
ReplyDeleteI wonder if a fog/naturalize split card or choose one effect could work.
ReplyDeleteThat would be great! It could basically be the same as Return to Nature, just replacing the third ability with Fog.
DeleteFog does have slightly more balance concerns (don't want too many in a format because of Constructed) but I can't imagine that's a huge issue.
Especially if it a single target fog.
DeleteIf we make it green white it could be single target fog with lifegain.
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