Thursday, June 10, 2021

CCDD 20210610 - Plot Hatcher



  1. Anti-tribal tribal? Cool! This looks promising.
    I’m concerned this mechanic might be stronger in limited than it is in constructed, due to constructed decks being more consistent, and as such having a lower spread of unique creature types/playing multiples of the same creature with squad.
    But this also gives deck building opportunities to more niche cards that create multiple creatures that don’t share any creature types, and mutate of all things.
    So overall? Neat!

    1. I'm concerned that it can lead to a tremendous amount of bookkeeping, but if limited to triggered effects and capped at a collective of three creatures, I think it would be manageable