Friday, July 23, 2021

Weekend Design Challenge 072321 - Tribal God

Happy Friday Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.

There are 21 God cards currently in Standard, including Tiamat and Asmodeus the Archfiend from the Forgotten Realms set. Along with Svyelun of Sea and Sky from Modern Horizons 2 there seems to be a new trend of "tribal gods" that interpret the creature type more loosely. Your challenge for this week is to design a legendary God card that has at least one other creature type. For bonus points, choose a creature type and color combination that already has some good legendary creatures and make sure your design plays differently than they do.

Good luck and have fun!

8 comments:

  1. Hmm. This makes me want to try and make a rat king again. But those are not exactly gods? Just a weird phenomenon.

    But it gave me an idea. Interpreting something loosely? kings?

    So here’s an attempt at a God Noble:

    Hjevrart, radiance of nobility || {3} {W} {B}
    Legendary creature - God Noble
    First strike
    Whenever a noble you control would be dealt damage, you may instead sacrifice a non-noble creature. If you do, create a treasure token.
    6/2

    I tried to capture the sense of “spotlessness” that tends to apply to fantasy nobility. As well as their. Well, *aristocratic* tendencies

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    1. Side thing: this isn’t intended to be what I’m about to mention. But I’ve also wanted to make “actual aristocrats-aristocrats” a thing for a while.

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    2. That's a cool and very flavorful ability. Adds some board complexity for sure but at least you can't sacrifice other creatures that got lethally damaged in the same combat. And 6/2 first strike is a memorable stat line with good synergy. Nice work.

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  2. The All-Consuming Oni of Chaos RRBB
    Legendary Creature-Demon Spirit God 6/6
    Ward-Pay 3 life.
    Ogres you control have banding as long as it's your turn.
    Ogre you control have flying as long as any creature in the band with them has flying. The same is true for deathtouch, double strike, fear, first strike, hexproof, intimidate, lifelink, menace, protection, trample, vigilance, and ward.

    This is the Oni God that Hidetsugu worships in the Kamigawa novels. Keep in mind up to one other creature without banding can attack in a band, so the idea is these Ogre bands each attack with a demon spirit that will share it's abilities with them.

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    1. Banding... yikes! The flavor tie-in is cool but I'd rather this said "as long as another attacking creature" etc., and given the narrowness of the tribe I'd also suggest +1/+1 or haste in lieu of banding. Also, since the focus should be on the tribal synergy I'd suggest backing off from 6/6 to 5/5.

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  3. Azor, On High WWWUUU
    Flying
    When Azor enters the battlefield, you may reveal a Sphinx card from outside the game and put it into your hand.
    Discard a Sphinx card: Counter target spell or ability.
    7/7

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    1. Now that's an inventive and appropriate tribal reward! Due to how Commander rules work I'd rather have the first ability dig for a Sphinx than wish for one, but otherwise I love the clean and memorable concept.

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