Cool Card Design of the Day7/18/2011 -
Fireball is an amazing card. It's a finisher and a one-sided board sweeper. It's powerful, versatile, and flavorful. What's not to like? Just the complexity. Fireball has been retemplated many times in an effort to find the most sensible wording for it. Check out this version from the Beatdown box set. The newest wording is the best yet and it's still not great.
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Even with all its quirks,
Fireball has made the cut in the last three core sets because it's just that resonant. Every player transitioning from
D&D and any derivative property (IE, all of them) will recognize it instantly. As for the complexity, it's necessary. Yes, complexity is necessary to make Fireball what it is, but I actually mean that complexity is necessary to the game of
Magic. Let me explain.
This is a complex game, it has complex rules with exceptions layered on top of exceptions to exceptions. And it's popular. Not
despite the complexity, but
because of it. Most of us wouldn't be playing if the game weren't a challenge and none of us would be playing if every single card was plain vanilla. The challenge and intricacy of complexity adds interest. I know more than a few players who won't let "lethal" be their count for a
Rite of Replication'd
Precursor Golem. They want to know the exact number, to prove that they're smart enough to calculate it.