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Thursday, February 16, 2012
M13 Choosing a Mythic Dragon
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Labels:
dragon,
m13,
mythic rarity
Wednesday, February 8, 2012
Dev Concerns - Vapor Ops
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M13 Mythic Dragon
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Labels:
dragon,
m13,
mythic rarity
Monday, February 6, 2012
CCDD 020612—Eternal Embrace
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2/6/2012 - On first blush, this probably just looks like a variant of Bone Splinters and/or another crack at Destroy target creature. Both of those are ultimately true, but neither explain how it came into being. I was reading MaRo's article today and thinking about cards that could enable more different strategies.
Usually, bigger creatures are better so how can make smaller creatures better? Mentor of the Meek does the job admirably. Smaller creatures tend to swarm, what about running fewer creatures? Creatureless turbo-fog decks have existed forever, can we find something that wants you to play some creatures? What if I could trade the potential of having a creature for my opponent's actual creature?
Labels:
black,
CCDD,
creature removal
Saturday, February 4, 2012
Design Review of Dark Ascension—Other
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I already mentioned how I wish that Altar of the Lost were modular rather than parasitic. It could have worked with all manner of cards castable from the graveyard if they'd just omitted "with flashback" like they did on Burning Vengeance and Secrets of the Dead. Maybe they thought it was too good with retrace (Call the Skybreaker).
Labels:
design
Friday, February 3, 2012
Design Review of Dark Ascension—Green
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I'm glad they brought back Briarhorn. It's a fun, strong card that deserves to be simplified. It really says a lot about how far the original was pushed that we can remove evoke from Briarpack Alpha and still need to reduce its effect to keep it balanced. It's a bit of a shame that the growth effect doesn't match its power and toughness but sometimes we must sacrifice art for science. Or something.
CCDD 020312—Owlbear
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2/3/2012 - I posited about the printability of a 4/4 for 2GG in common a few weeks ago on Twitter. Dark Ascension's Hollowhenge Beast (alongside Gnarled Mass) confirms that it's reasonable, at least in a small set that affords efficient fatties.
Thursday, February 2, 2012
Design Review of Dark Ascension—Red
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Afflicted Deserter shows the evolution of the werewolf mechanic: transform triggers. Whenever it becomes Werewolf Ransacker, you get a free Smash to Smithereens. Not bad. I'm a fan of this trigger. Werewolves totally freak out when they are unleashed. An upgraded Manic Vandal seems like a plenty flavorful ability here.
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