Hello Artisans,
Anastase here! This week's challenge is about finding new conditional evasion mechanics.
Evasion mechanics allow you to deal damage to your opponent even though they control some vanilla defending creatures. Flying, "cannot be blocked," intimidate, and skulk are all evasion mechanics.
Conditional evasion, however, works by convincing your opponent to choose not to block, usually from the fear of losing too much value. First strike, menace, and deathtouch are examples that fit.
Each Artisan is allowed one submission only, and has to specify the rarity of his or her card as well as the art for which it is designed for.