Friday, April 12, 2013

Weekend Art Challenge 041213—Anndr

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your card submission, due Monday morning. Remember that you may ask for feedback by mid-day Sunday and redesign your submission once after you get it.

Set Design: The Decision

Faithful readers, we've been pondering the question of which of our three set pitches to design. We looked at your feedback on the previous thread. We considered your answers to the many unanswered questions that these sets posed. Most of all, we looked at the proposed cards and mechanics. We even had an online playtesting session to determine whether our intuition for how various mechanics would play were correct.

Guided by this information, the Goblin Artisans authors have made a decision on which set we'll lead as a design project. And that set is...

CCDD 041213—Eartheater & Sylvan Planter

Cool Card Design of the Day
4/12/2013 - It's been a while since we've talked about dig, and while there's not a whole lot to add, Chah's excellent recent articles about Frontier and gold as well as my own recent post about free cycling require me to share this thought: The reason that cycling usually has to cost mana doesn't apply to dig because dig can't get you spells, it can only undo mana screw (or help you turn spells into lands to help you cast more important spells).

Uses of Gold Counters Part 2/2 — Color Pie Issues, Gold for Balancing an Effect, "Cash In" Mechanic, Mana Outlets

This is my second part of my discussion on how Devon Rule's Gold counters from the Great Designer Search 2 can be used. The first part mostly established that while it is a mana producing mechanic, they can be used to a different purpose than Eldrazi Spawn tokens. With this part, I would like to expand on some more topics related to Gold counters including color pie issues, the use of gold as a balancing effect, a mechanic for cashing in unwanted cards, and mana outlets for excess mana.



Thursday, April 11, 2013

CCDD 041113—Violent Justice

Cool Card Design of the Day
4/11/2013 - This card could be black or red, but if white were to do direct creature damage outside of combat, I expect this is about as close as you'd get.

Exploring the Afterlife Pt 1/3

I'd like to talk about some mechanics for representing the afterlife in an Egyptian set.


Wednesday, April 10, 2013

CCDD 041013—Grim Augury

Cool Card Design of the Day
4/10/2013 - I was ready to post this oldish design when I saw a way to improve it.