Thursday, December 5, 2013

Designing for Low-Skill Players: a Postlude on Rules

There's one more LSP tendency that I didn't mention earlier. Unlike the others I discussed, it's not a question of preferences; rather, it's about knowledge of the game. LSPs rarely have a deep and detailed understanding of the rules of Magic.

This fact won't surprise anyone who has read the Comprehensive Rules. They are absurdly long and complicated. This is desirable, in one sense; Magic has a lot more space for complexity than many other games. But it also means that the average player has only a crude understanding of the game engine's inner workings.

CCDD 120513—Tireless Intruder

Cool Card Design of the Day
12/5/2013 - For this art, I wanted a spirit soldier that would never stop fighting for you. This is meant to be the aggressive half of a Reassembling Skeleton pair. I definitely want to limit it's ability to working on attacks, since an infinite chump-blocker has already been done.

Wednesday, December 4, 2013

CCDD 120413—No Such Thing as a Fair Fight

Cool Card Design of the Day
12/4/2013 - Unfortunately, this card can't use the fight action word, but it does offer green some nice flexibility: It can be used to gang up on one big opposing creature when necessary, or it can let you kill two birds with one enormous stone.

Tuesday, December 3, 2013

CCDD 120313—Advance Warning

Cool Card Design of the Day
12/3/2013 - This started life as a top-down design. It ended up being a weaker, whiter Remand. I'm not dissatisfied with that, but I am curious how you all would've executed a card about a scout detecting the early movements of an enormous threat.

Chanukah Present of the Day - Chanukah Bush Grove

Day 6:


Chanukah Present of the Day - Gelt and Dreidel Game

Days 4 and 5:


Monday, December 2, 2013