Friday, July 11, 2014

Weekend Art Design Challenge 071114—ursulav

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.

Wednesday, July 9, 2014

Tesla: Common Cause


Last week I announced that we would be preparing to playtest Tesla. There will be opportunities to play all next week, so if you’re interested make sure to fill in your availability here.

For the time being, let's figure out what we're testing with.

CCDD 070914—Graveyard Gourmand

Cool Card Design of the Day
7/9/2014 - What if I could be rewarded for attacking, even if it means trading my creatures for yours? This keyword aims to do that by mirroring bloodthirst (which rewards you for getting through with at least one creature).

Tuesday, July 8, 2014

Friday, July 4, 2014

Weekend [Art] Design Challenge—070414

Weekend Art Challenge
Click through to see this weekend's design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.

Wednesday, July 2, 2014

Tesla: Change of Pace

We’ve been discussing how to express progress and change for Tesla in general sense. I’m sure we could debate possible mechanics until the end of time, but at the end of the day that’s not enough. After all, Magic sets need to do more than look good; they need to play well. Thus we need to play with the cards. That leaves us with two things to take care of: scheduling a playtest and deciding on cards to play with.

CCDD 070214—Curse of Withering

Cool Card Design of the Day
4/2/2014 - It's funny. I added "when ~ ETB" to this card to make it more relevant (because even though it can kill most creatures eventually, taking 4+ turns to do so is a serious failing) but now I think it's too good for {B}. Given that it's unlikely to see much Constructed play regardless, this might be an opportunity to skip the fair-ish cost of {1}{B} and go straight to {2}{B}, acting as the kind of removal drafters can pick up later (which is a good thing for a draft).