Thursday, May 31, 2018

GDS3 Reflections: Scott Wilson, Challenge 5

By Scott Wilson


Well this was it, the final challenge. And the day before we started, Mark Rosewater sent us an e-mail that made my heart drop.

GDS3 Reflections: Jeremy Geist, Challenge #5: Fleshy Humans of Tarkir


Ah, the “design a bunch of commons” challenge. Truly the Restaurant Wars of GDS.

GDS3 Reflections: Ari Nieh, Challenge #5

One last challenge! One last hurdle before Renton! One last chance to follow the rules in their entirety! I felt optimistic about this challenge, because I'm more comfortable with the refining/editing/polishing phase of creative work than generating new ideas whole cloth.

GDS3 Challenge 5: Pack and Play (Discussion Thread)

The results from the final pre-Renton challenge are here! Here are the discussion threads for discussion the challenge, the designs, the judge calls, and the elimination, plus a good place to congratulate the top 3. We're finally caught up with the actual GDS in real time!

Contestant Challenge 5 Discussion Threads

Wednesday, May 30, 2018

GDS3 Reflections: Scott Wilson, Challenge 4


After the previous challenge where my Ancestry mechanic got a (deserved) lukewarm reception, I wanted to step it up for this challenge. Mark Rosewater had these words for me that I essentially used as my guiding light this time around:

"You have to step up your innovation and try some designs that make us sit up and notice."

With that in mind, for this challenge I aimed to make EACH card do something that hasn't been done before. In doing that, I think I made some cool cards, but I also ended up creating some monsters that I shouldn't have.

Tuesday, May 29, 2018

GDS3 Reflections: Jeremy Geist, Round 4 - A Tale of Lofty Ambition And Reasonable Execution


The art challenge from GDS1 is my favorite of the challenges, so I was jazzed when my opened up my e-mail and there was a message saying “Twelve Arts for Design Challenge #4”. I opened it up, looked at the challenges, accepted that my submission for Challenge 3 was my worst performance so far, and got to work to redeem myself.

GDS3 Reflections: Aftermath

By Ryan Siegel-Stechler

Ever since I was 11 and first learned about Magic, it’s been a giant part of my life. My brother Kevin and I have been jamming decks (with ever-increasing competence) for years, keeping up via Magic even when we both moved to different states for college. Same with our childhood best friend, Spencer, who lived down the street from us. Magic gave us a bond that is strong to this day.