#wotcsafe
1 Swamp1 Godless Shrine1 Orzhov Basilica1 Scoured Barrens1 Dross Harvester1 Cloistered Youth1 Tavern Swindler1 Death Grasp1 Sign in Blood1 Renewed Faith1 Fountain of Youth1 Mana Crypt1 Triskaidekaphobia
#wotcsafe
1 Swamp1 Godless Shrine1 Orzhov Basilica1 Scoured Barrens1 Dross Harvester1 Cloistered Youth1 Tavern Swindler1 Death Grasp1 Sign in Blood1 Renewed Faith1 Fountain of Youth1 Mana Crypt1 Triskaidekaphobia
#wotcsafe
What do people think about when they think of Bones? Skeletons! And what is the scariest kind of Skeleton? Set Skeletons!
Today, instead of designing a new Skeleton card, I’ve created a new tool for looking at and designing your own set skeletons in a Google Doc: https://docs.google.com/spreadsheets/d/1G5E_Klct4tyHn2eKvgU_5zoCfzWpyaNWpCkkq_cSRKE/
The previous top link for “Set Skeleton Google Sheet” pointed at this template from Flying__Penguin, which this is based on. It’s really useful! However, that template was made 6 years ago for 150 card sets. The updated version reflects the feedback from Maro’s Nuts and Bolts article from last year and the larger size of modern sets, which is far more detailed that the previous version. You can copy this template to use for your own sets
I’ve also included at additional tab that uses Cube April’s brilliant Scryfall google sheets plug in to (more or less) automatically populate a set skeleton that you can view along side the skeleton template provided in the article. This helps you to see where recent sets have deviated from the skeleton in creative ways!
This document is certainly a work in process, so please let me know how else I can improve the design or how you’re tweaking it to be more useful!
You can find me on Twitter @wobbles
or in the Beacon of Creation discord https://t.co/WXoiKIC1qf?amp=1

For a long time, Steamflogger Boss was the go to example of a White Whale of Magic design. A bit of trinket text that was alluring because it was so impossible. But Joke Problems require Joke Solutions, and Unstable provided a way to solve the issue while avoiding any rules unpleasantness. While this was an elegant solution, it had the unfortunate side effect of resolving the most tantalizing design hooks that WotC had provided casual designers. So it was quite nice of them to include a new one when they released Mystery Boosters
Now, plot boosters still need to answer the same questions that Ari posed about Contraptions:
When you open a Plot Booster, remove the first card and shuffle the rest face down. Perform the actions of the first card, then uncover the next card and perform its ability. Then you may either empty your mana pool and retreat, or uncover the next card and activate its ability. You may only activate plot abilities and mana abilities during the resolution of the plot.
This steals a tried and true push your luck mechanic from games like Incan Gold or Mark Rosewater’s own game of scantily clad miners Gold Digger. Here’s what I’m picturing for the first card of Uncovered Canyon
From there, exploration of the pack is random. That means that while you could use a sealed pack for the mechanic, you could also replay it using those cards because the order would be different. For this implementation, the packs would be the start card, 4 commons, two uncommons and a rare. A common could look like:
Big impact, high price, high cost of failure. If this is the first card you flip, it’s a big upside, but if not, you’ll need to withhold a lot of potential payouts to dig deep to find it.
This doesn’t seem like an implementation that would work easily in a standard legal set, but in a dedicated supplemental like Jumpstart that could include a sealed pack of these it seems like a lot of fun!
So that’s my pitch for Plot Boosters. What are your thoughts? Will we see an actual implementation of Plot Boosters? What other themes could be interesting for Plots or cards that launch them? Let me know!
You can find me on Twitter @wobbles
or in the Beacon of Creation discord https://t.co/WXoiKIC1qf?amp=1
Nich designed around the idea of pawning as in Rishadan Pawnshop, but I was thinking more along the lines of Pawns as game components in Chess:
Lots of tiny text there:
If there 0 or 1 pawns on the board, place a pawn on each colored square when a player becomes the Monarch.
The Monarch may move any Pawn diagonally at the end of their turn.
When you move a Pawn to an occupied square, remove a pawn there and claim the reward.
And the rewards are: