Monday, March 5, 2018

GDS3 Discussions: Chris Mooney's Challenge 4 Submission

(These posts are being backdated for administrative purposes. They were not disclosed to nor published on this site prior to their publication on the mothership. You can read the judge commentary on Chris's submission on their official GDS page)


  1. Enables a flicker deck, but also works with the exile removal commonly seen in white. Pallet: Eerie Interlude, Long Road Home, Suspension Field
  2. A more interactive Thalia effect that leaves windows open and requires constant attacking. I would let Play Design hammer out the best stats. Pallet: Urbis Protector, Ondu War Cleric, Student of Ojutai
  3. "Until end of turn" felt too low impact; "detain" version played much better despite small memory issue.
  4. Worded so you can trigger ETB effects, as most testers misplayed "landfall" wording.
  5. I could see bringing back monstrosity for a core set environment. In a pinch, you can "hard code" the ability without the keyword. Pallet: Thallid Omnivore, Qarsi High Priest, Plague Stinger
  6. Letting your opponent get a main phase takes a lot of the teeth out of controlling them, while still exciting Timmy/Tammy. Pallet: Belzenlok, Demon of Dark Schemes, Herald of Anguish
  7. This slot was the hardest to fill, and this art was the hardest to utilize. Telling a story about the creature's relationship to its environment helps justify the framing. Pallet: Stampeding Horncrest. Framing: Chandra, Fire of Kaladesh; Altac Bloodseeker
  8. Added the self-shock for flavor and utility outside the combo. Makes use of black's shift away from life loss. Pallet: Bloodsworn Steward, Bloodmad Vampire, Convicted Killer
  9. Wanted a hunting/tracking card that actually found a path to a creature.
  10. Thank my playtesters this doesn't have a Y on it. Framing: Predatory Urge, Savage Hunger

1) Glimpse the Void (Uncommon)

When CARDNAME enters the battlefield, exile two target creatures. At the beginning of the next end step, return those cards to the battlefield under their owner's control.
Whenever a permanent is exiled by a spell or ability you control, you gain 1 life.
"I've seen the other side, it beckons me to return."

2) Mist-Shaper Monk (Rare)

Creature — Human Monk
As long as CARDNAME is tapped, noncreature spells your opponents cast cost 1 more to cast.
After years of studying alongside aven battlemages, his biggest takeaway was the importance of cloud cover.

3) Amphin Shaper (Common)

Creature — Salamander Shaman
When CARDNAME enters the battlefield, until your next turn, target creature loses all abilities and becomes a blue Turtle with base power and toughness 1/1.
"The amphin have no qualms reshaping the surface to match their vision. To them, such transformations are merely progress in action."
—Gor Muldrak, Cryptohistories

4) Terraformation (Mythic rare)

Whenever you play a land, you may have it enter the battlefield as a copy of any creature on the battlefield, except it's still a land.
Few possess the ego required to wish the world remade in their image. Even fewer possess the mind necessary to make it so.

5) Gobbling Goo (Common)

Creature — Ooze
3B, Sacrifice an artifact or creature: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Lord Garbin's forces loved bringing the insatiable oozes on missions, at least until they ran out of enemies and rations.

6) Kellmoth, Sower of War (Mythic rare)

Legendary Creature — Demon Avatar
Flying, trample
When CARDNAME enters the battlefield, you control each other player during that player's next combat step. (You see all cards that player could see and make all decisions for that player.)
"Gods hide their intentions behind honor, virtue, and destiny. I do you no such disservice, mortal. You will fight because I wish it."

7) Intrusive Armasaur (Uncommon)

Creature — Dinosaur
When CARDNAME enters the battlefield, target tapped land an opponent controls doesn't untap during its controller's untap step for as long as you control CARDNAME.
She wandered in one day while the priests were out. They'd prefer she find a different watering hole. She has yet to be convinced.

8) Self Infliction (Rare)

Choose any target. Until end of turn, whenever a source you control deals damage to you or a permanent you control, CARDNAME deals that much damage to the chosen target.
CARDNAME deals 2 damage to you.
"You're next."

9) Tracker's Trail (Common)

Reveal the top five cards of your library. You may put a land card from among them into your hand and/or a creature card from among them on top of your library. Put the rest on the bottom of your library in any order.
"I know this path well, so stay close. The beast should be just up ahead."

10) Swallow Whole (Uncommon)

Enchantment — Aura
Enchant creature you control
When CARDNAME enters the battlefield, exile target creature with toughness less than or equal to enchanted creature's toughness until CARDNAME leaves the battlefield.
Enchanted creature gets +X/+X, where X is the exiled creature's toughness.

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