Tibalt's Trickery caught the eye of the Magic player base as soon as it was revealed. It was a counterspell in red, something that hadn't been heard of before; not only that, the rest of the text was exceptionally bizarre, involving milling, random decisions, and Chaos Warp effects. While it looks like it was added at random, this text is Wizards' best attempt at preventing abuse while maintaining a smooth pace of gameplay. But is it the optimal decision, and what else could have been used instead? Let's find out together.
Showing posts with label Kaldheim. Show all posts
Showing posts with label Kaldheim. Show all posts
Monday, February 1, 2021
Wednesday, January 27, 2021
Memorizing MDFCs: Kaldheim Edition
This is the second edition of my series on the inherent memory issues with modal double-faced cards and how different sets resolve them in different ways. Part 1, on Zendikar Rising, can be read here. I also wrote a companion piece for my personal game blog about why memorizing things in tabletop games is often a slog.
Labels:
gods,
Kaldheim,
memory issues,
modal double-faced cards,
mythics,
rare,
WotC safe
Subscribe to:
Posts (Atom)