
This is a very top-down design. By that I mean: first I designed the name and mana cost... then the type line and rarity... and then the abilities.

Riot just released the beta for the League of Legends CCG, Legends of Runeterra. I thought I'd share my reactions:
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I've spent some time learning, reading about and playing Duel Masters and I'm pleased to say that my optimism has been satisfied instead of my skepticism: it really is a great game. I'm not suggesting all you Magic players switch over, because it's a considerably different game and will not likely fill the same needs for you that Magic does, but make no mistake, Duel Masters is very very good. Whether you choose to try it out or not, there are a lot of parallels between DM and Magic and the differences in their execution can inform Magic Design quite a bit.
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I've been curious about Duel Masters since I first heard it existed, but I've already got a CCG addiction and how could anything compete with Magic? So I've never checked it out. Even so, little nuggets have dribbled down through Magic articles highlighting some interesting differences.