Showing posts with label archfrenemy. Show all posts
Showing posts with label archfrenemy. Show all posts

Tuesday, May 15, 2018

Designing Archfrenemies


By Bradley Rose

“Wait, what’s Archfrenemies?” you ask as you read the title of this blog post. If this describes you, check out my Card Kingdom blog post on the rules of this Cube draft innovation and Archenemy variant by clicking here.

To summarize, it’s a Cube draft followed by an eight-player game with two archenemies and two three-player teams. It has its own special rules to help ensure this “large multiplayer” format is still fun.

This post will look at issues inherent to multiplayer games and cover how Archfrenemies design and pack rarity distribution addressed those issues.