Showing posts with label psychographics. Show all posts
Showing posts with label psychographics. Show all posts

Monday, January 4, 2021

Designing for Spike

This is the third article in my series of designing for player psychographics. I encourage you to read my articles about Timmy/Tammy and Johnny/Jenny, as well.

Monday, December 21, 2020

Designing for Johnny and Jenny

This article is the second of my three-part article series about designing for the Magic player psychographics. Check out the one about Timmy and Tammy, as well!

Monday, December 7, 2020

Designing for Timmy and Tammy: Reloaded

A couple years ago (gross, I can't believe it was a couple years ago) I wrote an article about designing for the player psychographic Timmy/Tammy. I decided to get around to writing the other two psychographic articles, but I'm a bit unhappy with the previous article because I felt like I made some points for the sake of being contrarian. This is the redo of that article.

Friday, May 24, 2019

Robin & BYO Draft

Whenever I go to reference this post, I have trouble finding it on GA… because that's not where it was. It was on CoolStuffInc. So I'm reposting this 8 year old article here. With the author credit returned. And edited for modern pronouns.

Monday, February 11, 2019

The 8 Kinds of Fun

Understanding our audience is one of the holiest grails of game design. Mark Rosewater's psychographics are famous in this community, but he's not the only one thinking about this. A couple years ago, BGG users will remember Quantic Foundry's motivation profile going around. There's the Bartle taxonomy of players types. And I recently encountered another older analysis called The 8 Kinds of Fun.

Here's the oldest post I've found about it, the firstest, and the bestest.

Friday, September 28, 2018

Weekend Design Challenge 092818: Psychographic Design

Click through to see the requirements for your design challenge, due by Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. (I encourage you all to revise your designs at least once in response to feedback!) I will review the most recent submission from each designer, or whichever submission you specify you wish to have reviewed.