Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Design a non-creature card for this art. Choose a target audience and make it as attractive to that audience as you can.
Audience is people who like multiplayer politics (Commander, Conspiracy, etc.) Here's a mechanic for a supplemental set:
ReplyDeleteElgaud Crusade (uncommon)
1W
Enchantment - Army
Enlist 1 (1: Target creature you control not already in an army joins this army. Any player may activate this ability. Enlist only as a sorcery. Creatures in an army can't attack that army's controller.)
Creatures in this army have lifelink.
Whenever a nontoken creature in this army dies, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Should Army be its own permanent type? It seems a little weird that Naturalize should disband an army, but at the same time, making it its own permanent type makes it harder to interact with.
I like this, but is there an easier way to track what creatures are in what army?
DeleteI'm imagining the set including a black, demonic-themed army with "Enlist- Sacrifice a creature". Overall this seems like it could make plenty of sense in a supplemental set with the right development and support. I don't have a good answer to the memory issue, though.
DeleteMarker tokens might be a reasonable way to handle enlistment. You hand one to another player; she puts her creatures that join your army near the marker token.
DeleteThis is awesome. I'm a vorthos and the idea is amazing. I've always liked the idea of politics in multiplayer, though my playgroup is like, " let's just beat each other to death." Sigh. I have no life.
DeleteI don't know what "this army" means. Does each player have an army? Does each card have an army? [I think each card has its own army, which means that having out multiple Army cards is bad for you.]
DeleteI think Army being its own permanent type would be very weird.
Fascinating that you might join your opponent's army in a duel (certainly your defenders would), but that's not relevant to the audience/product.
DeleteNice idea. It's trying to cover too many corner cases, which is why you need a bonus for attacking AND a way to off-set the consequences of things dying.
DeleteHow about...
Elgaud Crusaders [1W]
Creature — Human Solider
Enlist (When this creature attacks, each other player other than defending player can choose a creature they control to enlist in this attack. If they do, those enlisted creatures attack the defending player.)
When CARDNAME attacks, each attacking creature gains lifelink.
[1/1]
I just realised the challenge was for a non-creature. We could make it an aura that gives a creature enlist.
DeleteThese were inspired by the Vow cycle. I like how the vows buff your opponents, with the tradeoff being that they can't use those buffs against you. I think the politics are more interesting if it requires the other party to consent to it.
DeleteBridge of Forgotten Battles
ReplyDeleteLand (R)
T: Add 1 to your mana pool.
4B, T, Exile target creature card from your graveyard: Put a token onto the battlefield that is a copy of that creature. It gains haste. Sacrifice it at the beginning of the next end step.
The main audience is reanimator, but it probably also appeals to "value" players. Not entirely sure if the ability is costed correctly, it could have white somewhere in there to knock down the power level but not all reanimator decks tend to use white.
This is way too powerful of an ability to put on a land. Keep in mind that abilities on lands are basically free in terms of the cost of a card, so their abilities have to be fairly minor (Stensia Bloodhall, Nephalia Drownyard) or very conditional (Gavony Township) or sac the land to use them (Buried Ruin).
DeleteAlso, I don't know why this makes a token, instead of using the Whip of Erebos template directly.
Mainly because the Whip template is a lot more words for what basically amounts to the same thing (minus Obzedat tricks). This limits itself through exile, and to be honest doesn't seem inherently that much more powerful than Gavony/Wolf Run/man-lands; Colonnade's ability is def. worth a card. It could perhaps do with a bump to 6 mana.
DeleteFree Whip of Erebos, that also produces mana?
DeleteColonnade is a free Serra Angel, that also produces mana, and fixes your colors, and costs 1 less to activate by keeping itself untapped. It's also a guaranteed 4/4 flying every time, where this uses itself up eventually and can have no targets (obviously if you're reanimator you're likely to have built around having targets, but not all games play out ideally). Maybe 5B, 3BB, 3WB, 4WB or 4BB (basically more restrictive/expensive cost) is where it wants to be but I don't really see any problems with the basic idea.
DeleteMaybe the land could become a copy of the exiled card until EOT instead of a token? It stops ETB shenanigans but makes it a lot closer to a manland.
DeleteI like that idea a lot (though it muddies the flavor).
DeleteCelestial Colonnade is not a free Serra Angel, it is a free Angelic Favor that they always see coming.
DeleteWell, it can also attack. If we're going to use spell comparisons, we're talking about what, Goryo's Vengeance (that they also always see coming)? Instant speed Postmortem Lunge? I still think the "Whip version" is fine, but as far as the "manland version":
DeleteBal'tur, the Whispering Bridge
Land (R)
T: Add 1 to your mana pool.
5B, Exile target creature card from your graveyard: Bal'tur, the Whispering Bridge becomes a copy of that card until end of turn. Activate this ability only once each turn.
It does screw with the flavor; the bridge filling with spectral energy and sending out dead things when people try to cross it is sort of grokable but it's very much a hackjob.
For those who want to feel safe:
ReplyDeleteLulling Mist 4G
Instant (U)
Prevent all combat damage that would be dealt this turn.
Glimpse a Dream (When you cast CARDNAME from your hand, you may exile it being dreamed by a creature as it resolves. When that creature becomes untapped, you may cast it. If you don't, put it into your graveyard.)
Glimpse a Dream is a really odd mechanic, mostly because I wouldn't expect it to hit an opponent's creature. But obviously that's the only way this card makes sense.
DeleteIf this is meant seriously as a mechanic, then we shouldn't design around Fog-- it's one of the few spells that *only* works on an opponent's turn. At any rate, it's basically Rebound with additional hoops to jump through.
DeleteThis is a very good point, but if you've never Fogged on your own turn, you've never truly lived.
DeleteYou can make your opponent's creature glimpse this dream, which means this is playable. Not obvious.
Delete(Though Fog looks bad to a lot of players at 1 mana, so 5 is rough.)
Aimed at people who play the kind of monoblack or green-black Commander decks that I hate. The ones where nothing stays dead, every card is card advantage, the kind of cockroach decks that can't help but win the long drawn out game.
ReplyDeleteArming the Dead
Sorcery, 5BB, rare
Choose two target creature cards in graveyards. Return each of those cards to the battlefield under your control with two +1/+1 counters on it.
Should perhaps be just one counter? The "arming" feeling from the art is less strong that way though.
I read the template the first time as each creature only getting one counter.
DeleteI think the getting +1/+1 counters makes this seem Green. See, for example, Vigor Mortis (which is just half of this card basically).
DeleteAgreed about green.
DeleteDouble Resurrection seems pretty good on its own.
Any way to make this fit the art better?
Huh, it was pretty much entirely inspired by (my interpretation of) the art. "Those soldiers look pretty droopy... wait... they're zombies. But they're too well-armed for normal zombies. Hmm..."
DeleteThis is actually more like a double Miraculous Recovery. But yes, double Resurrection / Zombify is a card I'm surprised hasn't been printed yet.
The name "Arming the Dead" sort of reminds me of this old card I designed (for a Viking set):
DeleteRisen Champion 3B
Creature - Zombie Warrior (U)
When Risen Champion enters the battlefield, you may return target Equipment card from your graveyard to the battlefield attached to Risen Champion.
3/3
Maybe something like that could work but grabbing any creature and any equipment from the 'yard? Or splash white and let it grab an equipment from the deck? Which actually makes me think this card would be cool (obviously doesn't fit the art at all):
Avacyn's Promise 4WW
Instant (M)
Return target creature card from your graveyard to the battlefield. You may search your library for an Equipment card and put that card onto the battlefield attached to that creature. If you did, shuffle your library.
"Blessed be Gelda, hero of Gavony, who gave her life for her people. Remember her in your darkest hour." - Avacyn
Grave Ordeal 1B
ReplyDeleteInstant (C)
Return to your battlefield tapped all creature cards in your graveyard that were put there from the battlefield this turn.
I love the concept-- how has Wizards not printed this yet, especially after Faith's Reward? On the other hand, at two mana this seems way too good compared to Grim Return (and yes, I know that can hit opponents' creatures). I'd say 2B or 1BB is the most likely sweet spot.
DeleteInteresting, I was thinking of this as more of a wrap in vigor/cauldron haze effect, which would put it pretty solidly at 2.
DeleteThis can't possibly be common.
DeleteThis is really close to Faith's Reward, a rare that costs an extra {2}.
DeleteActually, it's mostly functionally worse than Wrap in Vigor, right? You get to rebuy on sacrifice effects and etb abilities, but you lose the ability to save auras, counters, and token creatures. That was hardly a broken card. The common Undying Evil only hit one creature, but it returned it to the battlefield untapped and with a +1/+1 counter for B. I mean, if Black had more Blood Pet style creatures I could see a concern with this enabling some kind of Eggs deck, but unlike Faith's Reward or Second Sunrise only returning creatures doesn't allow you to chain these too well, especially because they all come back tapped. I mean, it certainly is built for Johnnies, but I think there's a lot more precedent for it at 2 and common than anything else.
DeleteI don't think Wrap in Vigor would be common if it was printed in an expert set today. I think this is significantly stronger than Cauldron Haze, and also note that Cauldron Haze is an uncommon (even pre NWO).
DeleteI originally thought this was rare, but I could see it at uncommon if it was part of some sac outlet/etb ability value combo, or just in a set with Evoke. I think a key to printing the card is deciding why you're doing this much more fiddly/complicated thing instead of just regenerating the creatures, and I think there are myriad reasons that would justify it.
I'd much rather reuse ETB/LTB abilities than keep auras and equipment attached.
DeleteIn the color most apt to sacrifice its own creatures for profit, I'm convinced this is too strong. Cauldron Haze and Faith's Reward are good comparisons.
In Black, I actually like this for opponent's graveyards; also helps to shuffle it around as a white effect on previous cards, alongside a bump to mana cost/rarity.
DeleteFWIW, Wrap was just printed as a common in Conspiracy which is a expert level set.
DeleteWhat about this?
Grave Ordeal 3BB
Sorcery (R)
Return to your battlefield tapped all creature cards in graveyards that were put there from the battlefield this turn.
Also, I'd say that Red is the color most apt to sacrifice it's creatures for profit, no?
DeleteBlack is certainly the color most likely to sacrifice its creatures, though Red probably has more creatures that sac themselves.
DeleteI specifically said expert set because Conspiracy is an oddball set with much different priorities (it is possible it is technically an expert set, but I meant to exclude it).
Also, I don't know if you care, but "your battlefield" isn't magic terminology.
Grave Ordeal seems fun, I imagine it could do a lot of different things in limited.
I really like the original, clean, 1B version, though I think it could work as an uncommon for build-around in drafting.
DeleteNetherworld Bridge 3B
ReplyDeleteEnchantment (Rare)
1B, exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.
2B, exile an artifact or enchantment card from your graveyard: Target Zombie creature you control becomes a Zombie Knight with base power and toughness 4/4 and intimidate.
For players who like Empty the Pits, Endless Ranks of the Dead, Army of the Damned, and so forth. Pour in a ton of mana and patience, get a GIANT UNDEAD ARMY. I suppose it's a very Timmy mindset.
The second ability feels confusing and prone to memory issues. You could change the power/toughness setting to adding two +1/+1 counters. Or better it could be "Add X +1/+1 counters on target Zombie creature you control, where X is its power" and possibly scraping the Intimidate and Knight type adding, but retaining the same intended feeling and flavor (GIANT UNDEAD ARMY :D)
DeleteI'd choose just one of artifacts or enchantments.
DeleteThe memory issue seems significant.
Also, you could add "Skip your draw step" and this would still be a Limited bomb.
I really like the idea of using creature cards to make 2/2 Zombies and using other cards to make the Zombies better. I agree it should probably be "put two +1/+1 counters on target Zombie" (with or without intimidate and Knighthood).
DeleteThanks for the comments! New version:
DeleteNetherworld Bridge 4B
Enchantment (Rare)
1B, exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.
1B, exile an enchantment card from your graveyard: Put two +1/+1 counters on target Zombie creature.
I tried to design a card for Johnnies :
ReplyDeleteSoul migration 2BB
Sorcery (R)
Two target players exchange graveyards.
I'm really not sure about the cost though...
This is interesting and I like its design.
DeleteI'm also absolutely oblivious of the cost. I feel I like it more as an instant, so it has at least a clear niche purpose (hosing targeted graveyard shenaningans), and I guess it could cost less, because it is so narrow, unless I'm failing to see some obvious broken combo.
Not legal under Magic rules. Cards you don't own can't be in your graveyard, etc. This could be in Silver border, but it seems like a waste to print a narrow Johnny rare there.
Delete(This would be a cool narrow Johnny rare if it wasn't against the rules.)
Because Magic doesn't let you shuffle other player's cards into your deck or put them into your hand, it also can't allow them in your graveyard.
DeleteMaybe {B}{B} in silver border?
I love this in silver border (with a joke name of course), but as others have said not printable in "real" Magic. Instant speed might also be fun. There's no reason you couldn't submit this (in silver border) at the "Unset" audience though.
DeleteI didn't know about this rule... Too bad, I quite liked it. Maybe this concept could go in an Unset, but I won't submit it to the challenge, because I think the art really doesn't fit. Maybe another time...
DeleteI don't know, you could make it work (inspired by Temp of the Damned) ...
DeleteShift Trading of the Damned
Instant (R)
Two target players exchange graveyards.
"Never trade with a troll. Turns out bridge duty's even worse than the graveyard shift!"
Funeral Procession 2B
ReplyDeleteEnchantment (U)
Whenever you sacrifice a creature, each opponent loses 2 life and you gain 2 life.
“March! Rejoice and march, my minions! Your comrade has given himself to the great ideal... Mine!”
Here it is, a Build-Around-Me uncommon, for the Limited Johnnys of the world (i.e. me). Ideally it should be in a set where sacrifice outlets are present, but not too many, or too powerful (i.e. Innistrad?), in order to have Funeral Procession not pickable too high, but as a niche strategy.
Black Furnace Celebration? I'm hesitant for a few reasons.
Delete-) Furnace Celebration was a flop. Almost no one liked it, and this is, in most ways, weaker than Furnace Celebration.
-) The power level on this card is in a weird place, where if you trigger it twice, it doesn't do very much, at three times it is like a Lava Axe (which is a good standard for "bad card" when it comes to direct damage to the face), and then at 5+ activations it starts getting nutty. So this wants you to do more than build around it, this is looking for you to combo kill someone basically, and I'm not super happy with it if this card only ends up in decks if you are going to combo kill someone with it. [This is particularly bad because there is no reason for you to sacrifice anything until you have the kill, so it is going to play out a lot like Tendrils.]
-) This card (like Furnace Celebration) fights itself and you by encouraging you to sacrifice creatures, which could block or do damage in other ways. Contrast with Burning Vengeance or Secret Plans.
-) Finally, I'm kind of bored of build around me uncommons in the form of 3 mana enchantments of the form "Whenever you X, [you may pay Y] if you do, do Z." This has never been a good design for build around me uncommons, and I am shocked that WOTC hasn't figured this out yet. The wild swings induced by drawing / not drawing the card are huge (see VMA draft where the Lightning Rift deck is either unbeatable or does nothing depending on whether it draws one or not), and that puts tons of force on you to draft multiple copies, but of course, there is nothing you can really do about that anyway.
Some more general rambling on Build Around Mes not exactly related to your design:
I think that the GB deck from M15 and the Spider Spawning deck demonstrate what build around me's should look like, combining multiple pieces (many of them common) that work around this idea and redundant ways to find those pieces, together with rares that slotting into the decks in interesting ways (Laboratory Maniac and Soul of Innistrad in particular).
I think that, probably the key for WOTC to make better build around me's going forward is to relax some of its assumptions. There can be build around me commons, and they don't have to be enchantments. When they are uncommon, they need a way to be more consistently found in your deck. Both of the above decks use self mill, but it could just as easily be some sort of inefficient narrow common tutor (e.g. Heliod's Pilgrim) or some as of yet undiscovered method. [Perhaps, with a common tutor, the build around me's could even be rare.]
In general, balancing through making something high variance is the worst kind of balancing, and that is what build around me's have historically tended to do.
FWIW, I disagree with all four of Tommy's points.
DeleteCompare with Blood Artist.
DeleteNow you see why I want you around!
DeleteAlso, I love Blood Artist (and its older cousin Falkenrath Noble) but I'm not sure who the comparison is for. Triggering on dying is much more interesting than trigger on sacrificing, for what it is worth, both thematically and mechanically.
As a Johnny, I almost always like engine cards, of the form "Whenever you [do X], [do Y]" (preferably *without* the "you may pay Z" part).
DeleteI think engine cards are cool, though there is no reason they all need to be 3 cost uncommon enchantments. Blood Artist, in the right set, could be a perfect build around me. Note I did list Secret Plans in my list of awesome build around mes, though I think it helps because of the second effect.
DeleteI just want a little more variety, and a little more effort put into these by WOTC, but I think it is possible the audience for them is so niche they don't view it as worth the effort.
I had a few enchantments like this in a set with a "sacrifice matters" theme (Unearth as a returning mechanic, a lot of creatures with ETB and death abilities, and an Offering-like mechanic that required sacrificing creatures to power up spells). Even there, they felt a tad narrow; I got round that by letting you also sac the enchantments themselves to gain the same effect once, in case you had nothing going on.
DeleteOffensive Comment Here 4R
ReplyDeleteEnchantment-Aura
If enchanted creature blocks, no other creatures can block this turn.
The goblins prided themselves on coming up with the idea off barricading themselves behind the giant...until they found that a bridge had been built over him.
Audience: People who've read the flavor text of Goblin Offensive.
DeleteShould be named "Counteroffensive", though.
Could cost {R}
DeleteThat's the narrowest audience I've seen since "Target Mark Rosewater wins the game."
DeleteHmm? It's one of the more famous puns in Magic flavour text, I'd say.
DeleteAlso, interesting take on vampires: phyrexian mana: Fed with blood!
ReplyDeleteAimed at those who like to never die (or steer political attacks away from them):
ReplyDeleteZombifying Bridge 2BW
Enchantment (R)
Whenever a creature attacks you it, that creature's controller loses 1 life and that creature becomes a black zombie in addition to its other types until end of turn.
2W: Prevent all combat damage that would be dealt to you by target black creature until end of turn.
Basically:
DeleteWhenever a creature attacks you, that creature's controller loses 1 life.
2W: Prevent all combat damage that would be dealt to you by target attacking creature until end of turn.
I don't get the connection between the text and the flavor.
DeleteBasically the art. Here's a version that probably ties it all together better though:
DeleteToxic Bridge
Enchantment (R)
Whenever a creature attacks you, that creature's controller loses 1 life.
2W: You gain 1 life for each attacking creature.
(same mana cost 2WB)
DeleteDesigning a card for players who love zombies
ReplyDeleteMarch of the Fallen 3BB
Enchantment {R}
Morbid — At the beginning of each end step, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield tapped.
“I fear the living no longer have a place in this world.”
— Radda, Captain of Moorhall
the {R} is supposed to be a R for rare...
DeleteDidn't realize you guys actually have mana symbols available
Seems solid.
DeleteThe audience for this card is casual Timmies, and I think this has fairly strong flavor.
ReplyDeleteDark General 4BBB
Sorcery - (R)
Return target creature from your graveyard to the battlefield. That creature is a Zombie in addition to its other types.
That creature has "At the beginning of each upkeep, put a 2/2 black zombie token onto the battlefield."
[PS: That is a lot of text to add to a textbox without a physical reminder, so it would be nice if this was an aura, but then I remembered what the textbox of Animate Dead looked like and thought better of it. It is a rare, and I don't think the extra text is particularly forgettable, and it isn't too much more than Fated Return.]
Dark Army 4BBB
DeleteEnchantment - (R)
When Dark Army enters the battlefield, return target creature from your graveyard to the battlefield. That creature is a Zombie in addition to its other types.
At the beginning of each upkeep, put a 2/2 black zombie token onto the battlefield if you control that creature.
If I were to use this template idea, I think I would say:
DeleteWhen Dark Army enters the battlefield, return target creature from your graveyard to the battlefield. That creature is a Zombie in addition to its other types. When that creature leaves the battlefield, sacrifice ~.
At the beginning of each upkeep, put a 2/2 black zombie token onto the battlefield.
---
But I don't like how this totally ruins the story. I prefer the sorcery version.
How does that template ruin the story?
DeleteWhat if it exiled dead creatures to make the 2/2s?
I bet that if you showed someone that template, without showing them the first, and asked "what is going on here" most people wouldn't get it (I could be wrong).
DeleteAs far as exiled dead creatures making zombies, I don't think this card needs to be more complicated, though I could imagine an entirely different version that did that and used this art and didn't have a leader.
Not this card, but a different take on a similar feel.
DeleteUndead Engine 4B
Enchantment (R)
As an additional cost to cast Undead Engine, exile a creature card from your graveyard.
At the beginning of your end step, put a black 2/2 Zombie creature token onto the battlefield tapped.
"He used me. Seems only fair to return the favor."
There Must Always Be A Lich King
DeleteSorcery (R)
Return target creature card from your graveyard to the battlefield. That creature is a Zombie in addition to its other types.
At the beginning of each upkeep, if There Must Always Be A Lich King is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
Fixes the memory issues, but sort of kills the story, and lets you mill it into your yard with other stuff and get free Zombies. Hmm. Animate Dead is the perfect template, as you said, but I'm not sure if that mess of a card is reworkable into any state of comprehensiveness.
I tried this template:
DeleteWhen CARDNAME enters the battlefield, return target creature from your graveyard to the battlefield.
If you do, CARDNAME becomes an aura with “Enchant creature” and “Enchanted creature is a black Zombie. At the beginning of each upkeep, put a 2/2 black Zombie creature token onto the battlefield.”
I don't think the sorcery version is something they'd print (for the memory issues), this is the enchantment version with the as less text as possible, and it's on the limit of lines, 8.
Ah, it's an enchantment
DeleteI don't think the memory issues are a huge deal in this particular case. Your version doesn't have all the text it needs to, because it doesn't attach the aura to the correct creature.
DeleteFor turtlers;
ReplyDeleteOppressive Fogs [3G]
Enchantment [Rare]
Tap X untapped Forests you control: Remove target attacking creature with power X or less from combat. (It neither deals nor receives combat damage. If it was tapped, it remains tapped.)
Reasonable power/flavor, but isn't that a white effect?
DeleteI get that it directly ties with green Fogs and Lost in the Woods, but it does feel to me as a white card, as also Jay said. Very interesting, considering that we're all used to Fog in green. I guess preventing all (or almost all) combat damage feels Green, but when you start to prevent the damage of a single creature (or even more remove that creature from combat), you dip firmly into white.
DeleteInteresting colour pie notes. I hadn't considered, but you're quite right. Invidivual fogging feels white, mass-fogging feels green and white.
DeletePerhaps a quick fix:
Oppressive Fogs [4G]
Enchantment [Rare]
Whenever any number of creatures attack you, you may tap X untapped Forests you control, where X is the total power of those creatures. If you do, remove all those creatures from combat. (They're no longer attacking.)
So if you can keep more land out than your opponent's powerful smash fists, they can't get you. Means it works well against token armies but not big fatties, which feels Green too.
Rearm the dead 3BBB
ReplyDeleteSorcery
Exile all creatures from your graveyard. Then put X 2/2 black zombie tokens into play, where X is the amount of cards you exiled.
Just when the troops returned to the barracks, they noticed that the battle had to be fought again.
This is actualy another take on Reanimator, and i think those players will love it. I do not know if this card is balanced
Make this target player (or all players/opponents) and I'm much happier with it. The cost is probably pretty appropriate too (see Necromancer's Covenant). Also, exiling your own graveyard is usually a cost, whereas exiling your opponents is often a bonus.
DeleteI hate it when i think of cards that already exist. I was thinking of to make one for all players, but i dindn't know if it was fun. But I do think this card is fine, but maybe for 1 mana less.
DeleteThat you've come up with a card that already exists means you're thinking similar to how Wizards designers are.
DeleteFor those who love black pants, or unerring nostalgia:
ReplyDeleteGrave Recruitment 4BB
Enchantment - Aura (u)
Enchant creature
When enchanted creature attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
For those who enjoy a good Nostalgia trip:
ReplyDeleteRevival of the Fittest 3BB
Enchantment (R)
3BB, Exile a creature card from your hand. Return target creature from your graveyard to the battlefield tapped.
"Only the strong survive... again."
--------
I'm trying so hard to not make this card broken, but repeatable reanimation is tricky. Considering adding "If it would leave the battlefield, exile it instead of putting it anywhere else," but not sure if entirely necessary.
Any volunteers to render the submissions? Perhaps an artisan who hasn't done it yet?
ReplyDeletePasteur did it. Thanks, man.
DeleteI wish I could but I'm on a Mac and there's no MSE. :(
Delete