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Friday, October 28, 2016
Weekend Art Challenge 102816—James Zapata
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Labels:
art,
design challenge,
weekend
Bouillon Cubes
a guest post by Wobbles
Mark Rosewater has been slowly introducing a new word into the Magic design lexicon - Soup-y. Four color commanders are soupy and cubes can be soupy too.
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Thursday, October 27, 2016
CCDD 102716—Hand Axe
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10/27/2016 - Lava Axe meets Fall of the Hammer.
Wednesday, October 26, 2016
CCDD 102616—Forbidden Reading
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10/26/2016 - I'm congested, and so have nothing profound to say about this design.
Tuesday, October 25, 2016
A Set in Three Mechanics
The pendulum swings, but make no mistake, its resting state is not the center.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Weekend Art Challenge Review 102216—vlda
Labels:
art,
design challenge,
kaladesh,
weekend
Monday, October 24, 2016
CCDD 102416—Attune with the Hive
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10/24/2016 - Here's a +1/+1-counters-matter card with an insect theme.
Labels:
+1/+1 counters,
CCDD,
green,
spell,
tokens
Saturday, October 22, 2016
Weekend Art Challenge 102216—vlda
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Labels:
art,
design challenge,
kaladesh,
weekend
Friday, October 21, 2016
You Make the Wube
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