Cool Card Design of the Day
3/16/2017 - I was playing a Limited game online a while back and was struck by the distinct moment when my strategy switched from primarily aggressive to totally controlling. I observed that the benefits of racing as I had been were dropping slowly but that I wasn't far from establishing sufficient board control to reach inevitability.
What if there were a card that helped a player switch from aggro to control?
We don't want a ton of these in games, so rare seems right, which is why it's a 2/4 for three with conditional upside.
Scry X is dangerous because of the amount of control players get at scry 4+, and it's slow because it's computationally difficult to think many turns ahead. That's limited somewhat here by the amount of damage you've managed to deal so far (and by your desire to actually give up on the race), but still a real concern.
Here's a much safer version, letting you scry 2 twice if you're okay giving your opponent life. It's easier to use, and much less swingy, thus uncommon (and thus 2/3).
While I'm relatively pleased with that design, I'm also not sure how beneficial it is to the game. After all, a card doesn't have to explicitly serve this purpose for such moments to come up. Not that I think designs like this are necessarily bad for the game either (except for the obvious concern that if there are too many cards like this in a set, you'll push games to go longer and that's far from ideal).