Cool Card Design of the Day 10/31/2017 - This was the creepiest card I found sitting in my CCDD folder. I suspect the inspiration (from January) was to mess with base power and toughness while reanimating, or perhaps I wanted to do the Shade version of Rise from the Grave?
Magic is my favorite game. It's a game millions of people play. And it's a terrible value proposition.
Many gamers never even try Magic because it's notoriously expensive.
How much does it cost to play Magic? Well, there are a ton of ways to play and Magic is literally its own economy, but we can answer this from the perspective of a consumer choosing between Magic and another game.
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Cool Card Design of the Day 10/24/2017 - This is like a slow trap. It gets cheaper/better in response to a certain action your opponent might take, but it's less preventative and more punitive.
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Cool Card Design of the Day 10/18/2017 - Lost in Battle is vaguely inspired by Settle the Wreckage, but only bounces creatures and is much more symmetrical:
Welcome to the Saturday Night edition of the Weekend Art Challenge. I didn't have a chance to schedule this in time, so here we go. Click through to see the illustration and design requirements for your single card submission, due Monday Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Scry's move to evergreen a few years ago was excellent for the game. It's a flavorful ability that is perfect as an evergreen. My one complaint is that it's a flavor fail for red, which is arguably the color that would benefit the most from it.
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Cool Card Design of the Day 10/4/2017 - This card might be a bad idea because of memory issues, but the equipment version of Primal Clay is cute, at least.
Cool Card Design of the Day 10/3/2017 - This idea went through 7 revisions before I settled on this version. Originally, it was "when this dies, you can cast a copy of it from your hand for free." That seemed too limiting, so I let you scour the top of your library too. To save on words, to make it a cost, and to make both options viable, I had you exile those cards. The result is an uncertain sort of undying/persist that plays better in multiples (or with Arc-Slogger).