Friday, October 9, 2020

Weekend Design Challenge 100920 - Inscription

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday. 

Inscription of Abundance, Inscription of Insight, and Inscription of Ruin are a loose partial cycle of rares from Zendikar Rising. Design a white or red Inscription to add to the cycle. For bonus points, give it a total (casting + kicker) mana cost that the cycle hasn't used yet, i.e. not 5, 7, or 8.

Good luck and have fun!


  1. Inscription of Ignition 3RR
    Kicker 2R
    Choose one. If this spell was kicked, choose any number instead.
    *Discard your hand, then draw seven cards.
    *Deal X damage, among any number of targets, where X is the number of cards in your hand.
    *Deal damage to each creature and opponent equal to the number of cards you have discarded this turn.

    1. Balancing modal spells is tough, especially with the Inscriptions where there's secretly a fourth mode. In this case my main worry would be that the third mode never gets picked except as part of the kicker (also, being a second damage-based mode makes it feel redundant). How about a third mode that interacts with graveyards? "Cast target instant/sorcery from a graveyard without paying its mana cost" is a plausibly red effect in the right price range.

    2. You hit the nail on the head! I was stumped as to the third effect. 3RR is indeed a good price for the effect! Great upgrade would take it.

      This challenge was tough indeed. I think it is reflected by the number of submissions.